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-   -   slow decline of mods? (https://www.subsim.com/radioroom/showthread.php?t=170758)

oscar19681 06-07-10 01:25 PM

slow decline of mods?
 
Is it me or am i seeing a decline of new mods and updates of existing onces after patch 1.2?
Maybe people are dissapointed with patch 1.2 to give the modders what they need to revolutionize sh5?
Or is it that people are just losing interest in sh-5 in general?

Stormfly 06-07-10 01:31 PM

Quote:

Originally Posted by oscar19681 (Post 1413977)
Is it me or am i seeing a decline of new mods and updates of existing onces after patch 1.2?
Maybe people are dissapointed with patch 1.2 to give the modders what they need to revolutionize sh5?
Or is it that people are just losing interest in sh-5 in general?

maybe some of them looked again into modded sh3 and thought, omg SH5 is a real pain :D

kylania 06-07-10 01:48 PM

Quote:

Originally Posted by oscar19681 (Post 1413977)
Is it me or am i seeing a decline of new mods and updates of existing onces after patch 1.2?
Maybe people are dissapointed with patch 1.2 to give the modders what they need to revolutionize sh5?
Or is it that people are just losing interest in sh-5 in general?

There's been 6 pages of posts since May 11th, when 1.2 game out less than a month ago. In the previous 2 months there were 11 pages of posts. So, post wise it's pretty even really.

Other than new ships and campaign stuff, what are we really missing? Ships are slow going since tools are still being developed and campaign work is waiting to see if this has been a final patch or not.

There's amazing mods being improved nearly daily and a lot of behind the scenes stuff that isn't happening on this forum.

Hartmann 06-07-10 03:13 PM

Quote:

Originally Posted by kylania (Post 1413990)
There's been 6 pages of posts since May 11th, when 1.2 game out less than a month ago. In the previous 2 months there were 11 pages of posts. So, post wise it's pretty even really.

Other than new ships and campaign stuff, what are we really missing? Ships are slow going since tools are still being developed and campaign work is waiting to see if this has been a final patch or not.

There's amazing mods being improved nearly daily and a lot of behind the scenes stuff that isn't happening on this forum.

I´m agree about that.

At the beginning there are a lot of mods because the game is very new and there are a lot of things to mod. But After some time the "Easy" part is done and people wait to the next patch.

Also some tools are not available yet, so parts like new ships, submarines , campaign and other are waiting to be done.

Ducimus 06-07-10 03:24 PM

Quote:

Originally Posted by kylania (Post 1413990)
a lot of behind the scenes stuff that isn't happening on this forum.

QFE. Most mod development acutally occurs off site. In SH4, most of the more active modders moved to a offsite messageboard where they could work openly, and yet not be derailed or sidetracted by alot of the normal goings on here on subsim. It also allows them to categorize and archieve posts (read: tech info) so its easier to find later on, rather then get buried in a mound of random forum threads like this one.

As i understand it, a similar forum has developed for SH5.

Madox58 06-07-10 04:56 PM

Quote:

Originally Posted by Ducimus (Post 1414045)
As i understand it, a similar forum has developed for SH5.

One has that I know of.
And I have posted it in several places.
http://marblecake.proboards.com/index.cgi?board=general

You must register but that's a minor thing.

Sailor Steve 06-07-10 05:17 PM

And don't forget that it was around three years ago when someone (I forget who or I'd look it up and quote it exactly) said that SH3 was just about done and there would be no new mods for it...

I'd say SH5 hasn't really even started yet.

longam 06-07-10 05:23 PM

The scripting is going to bring a new level to the term 'intellectual rights' and the squabbles that follow. How many ways can you actually code differently to get the same accomplishment?

Madox58 06-07-10 05:25 PM

Ask Microsoft.
I'd bet they have the answer!
:har:

And new accounts approved.

:up:

longam 06-07-10 05:41 PM

They just buy it. :haha:

Madox58 06-07-10 07:34 PM

Quote:

Originally Posted by longam (Post 1414127)
The scripting is going to bring a new level to the term 'intellectual rights' and the squabbles that follow. How many ways can you actually code differently to get the same accomplishment?

It will lead to a great big thread where people argue the EULA
and take stances.

Where some at onetime demanded open work and demanded no permissions needed?
Will now reverse that position with the same zeal.
Those that demanded protection?
Will now reverse that position with the same zeal.

It will all end up with a sticky called
'SubSim's recommended modding etiquette for SH5'

And I will be called a Prophet.
As I can foresee the future.
:haha:

Ducimus 06-07-10 07:40 PM

Hmmm, let me know when that happens, so i can get the popcorn ready. Either that or ill hit Jimbuna up for the popcorn while i go get the sodas. :haha:

ShoCkwaVe 06-07-10 09:39 PM

probably because sh5 became unbearably boring and NOT worth the pain
of moding in..

they probably went back to sh4 or even 3

boo to ubisoft for:

- killing SH4-GWX
- SH5 MOD Developement Support
- Online Verify to play an offline game.. wtf

boo i say ..just boo

I hope your sales rev shows you the bad choices you made
& how upset we all are about it.

kylania 06-07-10 09:51 PM

Quote:

Originally Posted by ShoCkwaVe (Post 1414265)
boo to ubisoft for:

- SH5 MOD Developement Support

boo i say ..just boo

The inclusion of Python scripting has opened up so many new things that can be done that were simply impossible in SH3/SH4.

ShoCkwaVe 06-07-10 09:58 PM

I am very firmiliar with python 2.6.2 scripting in Mount & Blade M.S.S

so until ubisoft decides to release a (Module System Source) for SH5
I stick to what i stated quote: *pain to mod in*


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