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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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I say we make the first community mega mod right here and now, All we need is to combine the Environment mod, Feared hunters, Better and Realistic Floatation, DarkWraiths UI mod, and the "U boat historical specifications" mod, eliminate conflicts and sticky it at the top of this forum. Maybe Lite campaign too, who the hell expects people to sink 7 capital ships per year?
Putting all of these together in one easy to install package (assuming all the mod makers would be comfortable with it) would go a long way to preventing mod soup conflicts, would make it simpler for new users to have a functional game, would put us all on the "same page" and could be made a one-step unoffical patch for the game. Mod authors, yay or nay, would you be ok with a unified JSGME mod assuming you were given full credit? I am formally asking for your permission to combine these mods in one easy-to-jsgme downloadable file. Any one of you saying no and i will not go ahead with it. Last edited by MattDizzle; 06-02-10 at 02:58 PM. |
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#2 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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While this will be a good idea, I think it's still too early for that. TDW's mod is being upgraded every few days still and it's not near being complete based on the ideas TDW has posted. Other mods are still having work done to them.
The campaign probably won't be touched till we get working minefields and a final patch. I'd give it time for work to get near complete for these things before combining them into one. I mean, they all work great with each other already, I use all the listed mods without conflicts after some customization, but most users won't want to have to upgrade their supermod every few days. ![]() |
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#3 |
Stowaway
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The whole community seems to be in a total funk though, and a common mod to build upon would be a big boost for the subsim community.
Waiting for DW to "Finish" his mod is like waiting for Ubi to "finish" patching the game, which i consider really counter-intuitive. I've been waiting for weeks for someone to do this and am willing to step up and do it myself. As a result, this would be a one-stop patch for new people that didnt bother keeping up with the latest mod versions. Having to juggle 40 mods, as many of us are doing, is a pain in the ass by any standards. I'm sure some of us are willing to use older mod versions for the sake of simplicity. I would be happy, again only with the express consent of the mod authors, to keep the mod up to date as major releases are done. How nice would it be for there to be a thread where you could say "Click here and the game is finished". Instead of people having to hunt and choose. I'm running like 3 TDW installs ago, i dont even have that new logbook ![]() |
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#4 |
Helmsman
![]() Join Date: Mar 2010
Location: Finland
Posts: 108
Downloads: 106
Uploads: 0
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That would be awesome. Though I didn't like env. 2.2 for having too thick fog. But better give it another try...
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#5 |
Rear Admiral
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Your never going to get a universal community consensus for a super mod.
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#6 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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That is true, it would have to be collaboration just between modders themselves.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#7 |
Rear Admiral
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#8 | |||
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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#9 |
Ace of the deep .
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I am not ready for a mega mod . What i am ready for is a campaign mod .
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#10 |
Gunner
![]() Join Date: Mar 2010
Location: Brighton, UK
Posts: 91
Downloads: 127
Uploads: 0
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#11 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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is Ubi really gonna give a final patch?
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#12 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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If there ever is gonna be a Megamod or supermod i would love to see Hansolo,s work implemented. For those who dont know he is working on correcting harbours and ports , realistic harbour traffic (escorts) and also a band to say goodbye and great you when you return like we had in sh-3! Surely this cannot be overlooked like the devs did.
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#13 |
Watch
![]() Join Date: Sep 2009
Location: Sardinia, Italy
Posts: 17
Downloads: 40
Uploads: 0
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I was thinking to make a supermod with mod that i use, but i'm too lazy to ask for permissions and stuff like that.
This is my "essentials" list: Accurate german flags AilBubbles 1.0 AilDeckwave 1.0 AilImpurity 1.2 AilMoon 1.5 AilSmoke 1.7 AilWhiteInterior 1.0 Enhanced FunelSmoke Environmental mod 2.2 (only non-conflicting files) Free Cam Tweak 1.1 No Damn Bubbles, No Damn Halo Mod (without exclamation mark) Old Style Explosions V1.1 Sub_Exhaust_1_0_2 Window_Lights_Redone_V1 U-boat Historical Specifications 1.4 Total weight: 118mb |
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#14 | |
The Old Man
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Plus, I would like to see more ships, planes, environmentals imported before starting a Campaign MOD so they can be added during the process and creating the MOD. I want something challenging where you actually have to plan the attack before heading in. Currently with Elite DE's it is a almost a total cake walk. |
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#15 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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ARMA 2 has something called YOMATOOLS that is a mod updater, and basicly it checks files on your cpu to the ones on the server, any old files are deleted then redownloaded/updated.
this enables people to recieve bi-weekly updates of that games megamod (ACE2) with just one click. of corse it is someones job to keep the server updated with the new files, but hey its just something to think about since that is an easy way to stay updated when a mod changes betas 2-3 times a week. |
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