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-   -   [REQ] We are ready for a mega mod? (Env 2.2, BARF, Feared Hunters, DW TDC, UBHS) (https://www.subsim.com/radioroom/showthread.php?t=170541)

MattDizzle 06-02-10 02:47 PM

[REQ] We are ready for a mega mod? (Env 2.2, BARF, Feared Hunters, DW TDC, UBHS)
 
I say we make the first community mega mod right here and now, All we need is to combine the Environment mod, Feared hunters, Better and Realistic Floatation, DarkWraiths UI mod, and the "U boat historical specifications" mod, eliminate conflicts and sticky it at the top of this forum. Maybe Lite campaign too, who the hell expects people to sink 7 capital ships per year?

Putting all of these together in one easy to install package (assuming all the mod makers would be comfortable with it) would go a long way to preventing mod soup conflicts, would make it simpler for new users to have a functional game, would put us all on the "same page" and could be made a one-step unoffical patch for the game.

Mod authors, yay or nay, would you be ok with a unified JSGME mod assuming you were given full credit? I am formally asking for your permission to combine these mods in one easy-to-jsgme downloadable file. Any one of you saying no and i will not go ahead with it.

kylania 06-02-10 03:14 PM

While this will be a good idea, I think it's still too early for that. TDW's mod is being upgraded every few days still and it's not near being complete based on the ideas TDW has posted. Other mods are still having work done to them.

The campaign probably won't be touched till we get working minefields and a final patch.

I'd give it time for work to get near complete for these things before combining them into one. I mean, they all work great with each other already, I use all the listed mods without conflicts after some customization, but most users won't want to have to upgrade their supermod every few days. :DL

MattDizzle 06-02-10 03:19 PM

The whole community seems to be in a total funk though, and a common mod to build upon would be a big boost for the subsim community.

Waiting for DW to "Finish" his mod is like waiting for Ubi to "finish" patching the game, which i consider really counter-intuitive. I've been waiting for weeks for someone to do this and am willing to step up and do it myself.

As a result, this would be a one-stop patch for new people that didnt bother keeping up with the latest mod versions. Having to juggle 40 mods, as many of us are doing, is a pain in the ass by any standards. I'm sure some of us are willing to use older mod versions for the sake of simplicity. I would be happy, again only with the express consent of the mod authors, to keep the mod up to date as major releases are done. How nice would it be for there to be a thread where you could say "Click here and the game is finished". Instead of people having to hunt and choose.

I'm running like 3 TDW installs ago, i dont even have that new logbook :D

M4XDmG 06-02-10 03:20 PM

That would be awesome. Though I didn't like env. 2.2 for having too thick fog. But better give it another try...

Ducimus 06-02-10 03:32 PM

Your never going to get a universal community consensus for a super mod.

kylania 06-02-10 03:40 PM

Quote:

Originally Posted by M4XDmG (Post 1409795)
That would be awesome. Though I didn't like env. 2.2 for having too thick fog. But better give it another try...

Do what I did, restore to the default fog settings. :) I also removed the submarine folder from Env 2.2 because it conflicted with UBHS.

Quote:

Your never going to get a universal community consensus for a super mod.
Truth. :O:

Quote:

As a result, this would be a one-stop patch for new people that didnt bother keeping up with the latest mod versions.
If people aren't going to keep up with latest mod versions, it won't matter if they have 40 mods or just 1 mod running, right? :yep: I run a crap load of mods, but there's only 2 or so I have to update regularly. I'm all for a supermod eventually though.

SteelViking 06-02-10 03:51 PM

Quote:

Originally Posted by Ducimus (Post 1409808)
Your never going to get a universal community consensus for a super mod.

That is true, it would have to be collaboration just between modders themselves.

THE_MASK 06-02-10 03:57 PM

I am not ready for a mega mod . What i am ready for is a campaign mod .

Ducimus 06-02-10 04:30 PM

Quote:

Originally Posted by SteelViking (Post 1409836)
That is true, it would have to be collaboration just between modders themselves.

Who would subsequently be inundated with requests ranging from the inane to the impossible. :haha:

Sorry, couldn't resist, but it's true!

speedbird 06-02-10 04:31 PM

Quote:

Originally Posted by sober (Post 1409846)
I am not ready for a mega mod . What i am ready for is a campaign mod .

I am ready!!! :yep:

Not getting any younger here mate...:O:

Salvadoreno 06-02-10 06:56 PM

is Ubi really gonna give a final patch?

oscar19681 06-02-10 07:06 PM

If there ever is gonna be a Megamod or supermod i would love to see Hansolo,s work implemented. For those who dont know he is working on correcting harbours and ports , realistic harbour traffic (escorts) and also a band to say goodbye and great you when you return like we had in sh-3! Surely this cannot be overlooked like the devs did.

Baffman 06-03-10 09:23 AM

I was thinking to make a supermod with mod that i use, but i'm too lazy to ask for permissions and stuff like that.

This is my "essentials" list:

Accurate german flags
AilBubbles 1.0
AilDeckwave 1.0
AilImpurity 1.2
AilMoon 1.5
AilSmoke 1.7
AilWhiteInterior 1.0
Enhanced FunelSmoke
Environmental mod 2.2 (only non-conflicting files)
Free Cam Tweak 1.1
No Damn Bubbles, No Damn Halo Mod (without exclamation mark)
Old Style Explosions V1.1
Sub_Exhaust_1_0_2
Window_Lights_Redone_V1
U-boat Historical Specifications 1.4

Total weight: 118mb

Ragtag 06-03-10 06:12 PM

mods that really should be added is:

The mighty fine crew mod
Conus graphics mod
critical torpedo hits 1.1
Enhanced funnelsmoke by Hansolo

MattDizzle 06-03-10 10:01 PM

So far we have

"U boat historical specifications"
and
"Better/Realistic Floatation"

As a definite yes

Still waiting on W_Clear for "Enviroment 2.2"

Darkwraith said no for his UI mod :( I may have to use Reaper7's mod.

I also need to ask about an interior mod, and an AI mod or two. If anyone wants to help me assemble this shoot me a PM or respond here.

I offically announce the "Subsim Community patch" project.Pretty snazzy name eh? :D. We dont need to include every little mod there is, that would be boring. Just something the mods can sticky up and say "New people download this", than people add other mods they like to taste. I'd like to keep it under 150MB if possible.


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