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Old 05-24-10, 03:42 PM   #1
Deep One
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Torpedos.. useless things.

I mean seriously.. How am I supposed to hit a ship with torpedos in SH 5.. where's the good old automatically calculating torpedo calculator man who was in SH 3. Torpedos just keep missing. only way so far is to use deck gun to sink ships but that's a risky job if the enemy ship has guns too.

What good is a submarine when torpedos keep missing.

I managed to go to merchant ship un-noticed then submerged and fired a torpedo.. I clearly saw that merchant wasn't even doing evading except going straight and guess what all torpedos missed. That would have not happened in SH 3.

Please help!
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Old 05-24-10, 03:50 PM   #2
kylania
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http://www.subsim.com/radioroom/showthread.php?t=164131

I really don't like the AutoTDC in SH5, but manual is just great.
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Old 05-24-10, 04:59 PM   #3
longam
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Auto is simple, Lock with space bar then unlock. Then point where you want the Torpedo to hit the ship with the cross hairs in the scope and press fire.
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Old 05-24-10, 05:10 PM   #4
gimpy117
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Quote:
Originally Posted by longam View Post
Auto is simple, Lock with space bar then unlock. Then point where you want the Torpedo to hit the ship with the cross hairs in the scope and press fire.
explain more please? unless that's sarcasm I think that would only work with a stationary ship!
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Old 05-24-10, 05:25 PM   #5
Akula4745
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Its not sarcasm - lock on the target, then unlock BEFORE firing the torpedo - on your attack map you can see the torpedo path change from on or behind the target when locked - to leading the target after you unlock. Check it out and see...
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Old 05-24-10, 05:43 PM   #6
smilinicon
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it's not the wrench, but the nut that holds it....


sorry, could not resist. Torps work fine. I don't see the point in auto targeting, the best fun comes from learning to do it correctly (mods needed for this).
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