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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Sep 2008
Location: Estonia
Posts: 17
Downloads: 32
Uploads: 0
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Torpedos.. useless things.
I mean seriously.. How am I supposed to hit a ship with torpedos in SH 5.. where's the good old automatically calculating torpedo calculator man who was in SH 3. Torpedos just keep missing.
![]() ![]() What good is a submarine when torpedos keep missing. I managed to go to merchant ship un-noticed then submerged and fired a torpedo.. I clearly saw that merchant wasn't even doing evading except going straight and guess what all torpedos missed. That would have not happened in SH 3. ![]() Please help! |
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#2 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
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http://www.subsim.com/radioroom/showthread.php?t=164131
I really don't like the AutoTDC in SH5, but manual is just great. ![]() |
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#3 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
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Auto is simple, Lock with space bar then unlock. Then point where you want the Torpedo to hit the ship with the cross hairs in the scope and press fire.
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#4 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
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explain more please? unless that's sarcasm I think that would only work with a stationary ship!
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Member of the Subsim Zombie Army |
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#5 |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
Downloads: 371
Uploads: 1
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Its not sarcasm - lock on the target, then unlock BEFORE firing the torpedo - on your attack map you can see the torpedo path change from on or behind the target when locked - to leading the target after you unlock. Check it out and see...
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
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#6 |
Bosun
![]() Join Date: Apr 2005
Posts: 66
Downloads: 69
Uploads: 0
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it's not the wrench, but the nut that holds it....
sorry, could not resist. Torps work fine. I don't see the point in auto targeting, the best fun comes from learning to do it correctly (mods needed for this). |
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