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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jun 2005
Posts: 2,014
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Auto is simple, Lock with space bar then unlock. Then point where you want the Torpedo to hit the ship with the cross hairs in the scope and press fire.
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#2 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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explain more please? unless that's sarcasm I think that would only work with a stationary ship!
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#3 |
Convicted Ship Killer
![]() Join Date: Mar 2009
Location: Just out of sight... plotting your course and speed
Posts: 846
Downloads: 371
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Its not sarcasm - lock on the target, then unlock BEFORE firing the torpedo - on your attack map you can see the torpedo path change from on or behind the target when locked - to leading the target after you unlock. Check it out and see...
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Akula4745 ![]() "If you sit by the river long enough... the body of your enemy will float by -- SunTzu" |
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#4 |
Bosun
![]() Join Date: Apr 2005
Posts: 66
Downloads: 69
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it's not the wrench, but the nut that holds it....
sorry, could not resist. Torps work fine. I don't see the point in auto targeting, the best fun comes from learning to do it correctly (mods needed for this). |
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#5 |
Stowaway
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Screw tutorial videos that make it too complicated.
1. Lock onto a ship 2. Identify it, use the filters if you must. 90% of the time its a Liberty Cargo, Hog island type A, Cimmeron tanker or Fletcher destroyer. 3. Use the stadimeter on the mast with the flag to identify the range, this works best with darkwraiths UI mod, but its close enough 4. Angle on bow, the hardest part. you are determining your position from the perspective of the ship you are attacking, use the angle tool, draw a line in the direction he is heading by first clicking in front of the contact, than dragging a line across his "tail" to make a paralell line to the target. after this drag the "Arm" onto your submarine, you will get a reading such as "45 degrees left" or "85 degrees right". Enter this into the computer. 5. Speed, you can guess this from experiance or just click the contact in the tactical map 6. Launch the torpedo. Practice and you'll be nailing them in no time. At first dont attack targets faster than 12 knots or farther away than 1200 meters. With experiance you can shoot faster targets farther away. Good hunting. If you didnt understand anything in this guide i would be happy to explain more. Please ask. Automatic shooting is for bitches. ![]() Last edited by MattDizzle; 05-24-10 at 09:51 PM. |
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#6 |
Ocean Warrior
![]() Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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Ill try to lock thing!
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#7 |
Watch
![]() Join Date: Sep 2008
Location: Estonia
Posts: 17
Downloads: 32
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Thanks guys.. managed to figure out some parts myself like those dots with numbers on them.. first time I launched my torpedos two missed and one made a critical hit then I load my game again and this time I only shot two torps out which both hit the target but the bastard was still sailing onwards.
![]() Any mods out there that make torpedos to 300-400 damage or more? I hate to waste 4 torpedos on one merchant. |
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