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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Before anyone gets too excited, this is not a graphic representation of a VIIA but adjusts the values of a VIIB to simulate a VIIA.
I also need to thank SailorSteve who gave me the idea. This mod simulates a VIIA by adjusting the following values: 11 torpedoes No external reloads No rear tube reloads Reduced range compared to VIIB Reduced speed compared to VIIB Adjusted displacement and engine power to simulate VIIA The VIIA had one external torpedo tube at the rear - I've simulated this by leaving just one internal torpedo in the rear tube. There are two versions of the mod. One is a standard JSGME version to allow you to manually change your VIIB into a VIIA. The second is a SH3 Commander version which will give you a VIIA at the start of the war then change it back into a VIIB on 11 Mar 40, the date at which the VIIB became more prevalent. All changes are to the behavior of the u-boat and there are no changes to the VIIB model - on the outside it'll still look like a VIIB. Enjoy! http://www.mediafire.com/?sharekey=f...1041a3fc51d567
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#2 |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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Thanks a lot for this one WB.
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"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan Mods for SH3 |
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#3 |
Eternal Patrol
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![]() ![]() I've been biting my tongue for two days now, trying hard not to say "Guess what? Guess what?" This is the answer to my dreams. No more dumping torpedoes (it didn't occur to me until just now to remove them while in port). No more reminding myself not to go faster than 17 knots. WOO-HOO! I tested it several times. The cruise speed at 2/3 is only about 7 knots, but when I manually set it for ten, waited a few minutes and checked the maximum range at that speed, and every time it was just a hair over 10,000 km. I checked www.uboat.net and a couple of books, and they all give the VIIA's range as 6200 nm at 10 knots. 6200 statute miles is exactly 10,000 km, so that many nautical miles should be not far off that mark. I'm running a patrol in one right now, and I LOVE IT! ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Chief of the Boat
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Nice one WB
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#5 |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 389
Uploads: 0
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SH3 is like good old wine. Getting better every minute...
![]() Good job mate.
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Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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#6 |
Silent Hunter
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Hi WB !
I´ll give the MOD a try...! ![]() Best regards, Magic |
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#7 |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
Uploads: 0
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![]() ![]() Finally! Greetings, -RC- Edit: Something is wrong with MediaFire... ![]() ![]() -RC- Last edited by Rosencrantz; 05-25-10 at 12:46 PM. |
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#8 |
Eternal Patrol
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I just checked it and it worked fine for me.
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“Never do anything you can't take back.” —Rocky Russo |
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#9 |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
Uploads: 0
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Thanks, Steve! Then I guess something is wrong in this end. Have to try again later.
-RC- |
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#10 |
Pacific Aces Dev Team
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Excellent
![]() Now if only a kind soul would modify the VIIB rear tube to depict the VIIA 100% accurate ![]()
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One day I will return to sea ... |
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#11 |
Eternal Patrol
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I'm sure W-B will put it up here at Subsim Downloads. I'd do it myself but he has always put up his own stuff so he can manage it more easily.
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“Never do anything you can't take back.” —Rocky Russo |
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#12 |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
Uploads: 0
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@ Steve:
I'm not sure about different sites, but FF has always been the best place to me, Mediafire is usually working ok, but SS download site... an awful experience. It's only one or two times I have managet to get something through uncorrupted from that place. However, haven't tried SS DL after it's last major overhaul... Greetings, -RC- |
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#13 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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If you use the SH3 Commander version it's only 84 bytes. The standard JSGME version is 40.2KB.
If you're stuck, let me have your e-mail address by PM and I'll send it to you.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#14 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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No. The only adjustments are to the VIIB files.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#15 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Give me a while to investigate.
While I'm looking into it, is anyone else having the same problem?
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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