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-   -   [REL] WB's VIIA (https://www.subsim.com/radioroom/showthread.php?t=169971)

Wreford-Brown 05-21-10 02:39 PM

[REL] WB's VIIA
 
Before anyone gets too excited, this is not a graphic representation of a VIIA but adjusts the values of a VIIB to simulate a VIIA.

I also need to thank SailorSteve who gave me the idea.

This mod simulates a VIIA by adjusting the following values:
11 torpedoes
No external reloads
No rear tube reloads
Reduced range compared to VIIB
Reduced speed compared to VIIB
Adjusted displacement and engine power to simulate VIIA
The VIIA had one external torpedo tube at the rear - I've simulated this by leaving just one internal torpedo in the rear tube.

There are two versions of the mod. One is a standard JSGME version to allow you to manually change your VIIB into a VIIA. The second is a SH3 Commander version which will give you a VIIA at the start of the war then change it back into a VIIB on 11 Mar 40, the date at which the VIIB became more prevalent.

All changes are to the behavior of the u-boat and there are no changes to the VIIB model - on the outside it'll still look like a VIIB.

Enjoy!
http://www.mediafire.com/?sharekey=f...1041a3fc51d567

tomfon 05-21-10 02:46 PM

Thanks a lot for this one WB.:yep: :up:

Sailor Steve 05-21-10 03:30 PM

:rock:

I've been biting my tongue for two days now, trying hard not to say "Guess what? Guess what?" This is the answer to my dreams. No more dumping torpedoes (it didn't occur to me until just now to remove them while in port). No more reminding myself not to go faster than 17 knots. WOO-HOO!

I tested it several times. The cruise speed at 2/3 is only about 7 knots, but when I manually set it for ten, waited a few minutes and checked the maximum range at that speed, and every time it was just a hair over 10,000 km. I checked www.uboat.net and a couple of books, and they all give the VIIA's range as 6200 nm at 10 knots. 6200 statute miles is exactly 10,000 km, so that many nautical miles should be not far off that mark.

I'm running a patrol in one right now, and I LOVE IT!:rock:

Jimbuna 05-22-10 08:00 AM

Nice one WB http://www.psionguild.org/forums/ima...s/thumbsup.gif

nemo7 05-22-10 09:04 AM

SH3 is like good old wine. Getting better every minute...:smug:
Good job mate.

Magic1111 05-23-10 10:20 AM

Hi WB !

IŽll give the MOD a try...! :up:

Best regards,
Magic

Rosencrantz 05-25-10 12:19 PM

:rock:


Finally!


Greetings,
-RC-


Edit: Something is wrong with MediaFire... :down: Couldn't DL... :damn:

-RC-

Sailor Steve 05-25-10 01:18 PM

I just checked it and it worked fine for me.:-?

Rosencrantz 05-25-10 02:10 PM

Thanks, Steve! Then I guess something is wrong in this end. Have to try again later.


-RC-

Hitman 05-25-10 02:55 PM

Excellent :yeah:

Now if only a kind soul would modify the VIIB rear tube to depict the VIIA 100% accurate :D

Sailor Steve 05-25-10 03:05 PM

I'm sure W-B will put it up here at Subsim Downloads. I'd do it myself but he has always put up his own stuff so he can manage it more easily.:sunny:

Rosencrantz 05-25-10 03:38 PM

@ Steve:


I'm not sure about different sites, but FF has always been the best place to me, Mediafire is usually working ok, but SS download site... an awful experience. It's only one or two times I have managet to get something through uncorrupted from that place. However, haven't tried SS DL after it's last major overhaul...


Greetings,
-RC-

Wreford-Brown 05-25-10 03:46 PM

If you use the SH3 Commander version it's only 84 bytes. The standard JSGME version is 40.2KB.

If you're stuck, let me have your e-mail address by PM and I'll send it to you.

Wreford-Brown 05-30-10 09:02 AM

Quote:

Originally Posted by Brunos (Post 1406647)
Ahm.. is it true that his mod removes visibility range in (km) on weather request ?

No. The only adjustments are to the VIIB files.

Wreford-Brown 05-30-10 09:53 AM

Give me a while to investigate.

While I'm looking into it, is anyone else having the same problem?


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