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#1 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Now please just leave DRM bashing out k thanks...
okay so you sell a product that requires an online connection to a server to be able to play as a protection from piracy. You sell a couple of 10 thousand or so units right off the bat, a couple thousand or so more later down the road (at a discounted rate). Thats a one time income source. Two years down the road sales drop because most everyone that is going to get the game already has. They may sell a few here and there but nothing like when it was released. Regardless the servers (and people whom run them) are there from day 1. I would assume the cost to maintain and run these servers is a BIG upfront costs but the cost curve probably declines a bit over time. Still you have to pay salarys and replace the occasional piece of hardware. Not to mention bandwidth providers etc. These are ongoing expenses. Yes they will reduce a bit with time but there on going. How... do you continue to pay for those ongoing costs once the sales of the product begin to dry up?
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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