![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Officer
![]() Join Date: Sep 2002
Location: italy
Posts: 247
Downloads: 72
Uploads: 0
|
![]()
I've just mounted the radar and i think is totally useless!
![]() i was 10 km from a convoy and no signal on the radar screen....is there a mod fixing this?
__________________
![]() |
![]() |
![]() |
![]() |
#2 |
Weps
![]() Join Date: Aug 2006
Posts: 362
Downloads: 13
Uploads: 0
|
![]()
I've not reached the point in Campaign where radar's available, but I have had a look in Historical. It makes fuzzy lines, but, no matter what range setting, I, too, believe it's blind as a bat!
|
![]() |
![]() |
![]() |
#3 |
Officer
![]() Join Date: Sep 2002
Location: italy
Posts: 247
Downloads: 72
Uploads: 0
|
![]()
Yes , there is a fuzzy line that have a high peak if ship is detected...and radarmen should say "hey buddy,i detected a ship" but it doesent work for a game bug!
![]() I was 10 kms from a convoy and the fuzzy line was flat like a dead man electrocardiogram, but i didnt find nothing about this problem in the forum.
__________________
![]() |
![]() |
![]() |
![]() |
#4 |
Weps
![]() Join Date: Aug 2006
Posts: 362
Downloads: 13
Uploads: 0
|
![]()
Well, if you actually got a SPIKE, that's all it's traditionally done in SH3 or 4. I simply don't recollect ever having heard anyone announce, "Radar Contact," and now that I'm thinking about it, I'm not even sure how it shows up in the, "Log"
|
![]() |
![]() |
![]() |
#5 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]()
I tend to let my Hull Integrity find ships for me...
![]() |
![]() |
![]() |
![]() |
#6 |
Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
Posts: 840
Downloads: 132
Uploads: 0
|
![]()
I'm pissing myself outta laughter, good one Chief..
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]()
__________________
x.com/lexatnews |
![]() |
![]() |
![]() |
#7 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
|
![]() Quote:
Didnt notice in SH4 as didnt play it enough ![]() |
|
![]() |
![]() |
![]() |
#8 |
Weps
![]() Join Date: Aug 2006
Posts: 362
Downloads: 13
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#9 |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
|
![]() |
![]() |
![]() |
![]() |
#10 |
Watch Officer
![]() Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
Uploads: 0
|
![]()
It is pretty hit and miss. I've had it for pushing a year now and it picks up the odd plane and ship but don't rely upon it because you can end up in the middle of a HK group with still no radar contact
|
![]() |
![]() |
![]() |
#11 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
Uploads: 0
|
![]()
In RL, U-Boat radars appear to have been very weak.
The early ones (FMG 41g/42g) had a top range against ships of 7 km. The later ones FUMO 61/65, which came out in 43, had a top range of 10 km. http://uboat.net/technical/radar.htm
__________________
![]() |
![]() |
![]() |
![]() |
#12 | |
Officer
![]() Join Date: Sep 2002
Location: italy
Posts: 247
Downloads: 72
Uploads: 0
|
![]() Quote:
![]() PS: sorry for my bad english...
__________________
![]() |
|
![]() |
![]() |
![]() |
|
|