![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Seaman
![]() Join Date: Aug 2006
Location: Montreal
Posts: 32
Downloads: 3
Uploads: 0
|
![]()
Ok, first patrol out with TMO and RSRDC that I installed last month. Haven't played SH4 in 1+ year.
July 1942: First ship I encounter is a fast moving cruiser, and it's alone. Its speed throws me off a bit, but I still manage to fire a salvo of 4 torps from a longer range than I would have liked if I had planned my approach correctly. All 4 miss. Since these are the first torps I fired since a long time, I blame it on plain bad aiming. It's going too fast to try to pursue or a second salvo, so I abandon chase. Second ship a few days later: a small merchant doing 5 knots, should be just the training I need to get back in the game... Fire a salvo of 4 torps (I know, but I needed to get on the board, if only for my own morale!). All 4 miss..................... What? ![]() Slightly pissed off, I reload to my last save and sail to the area again. Sure enough, a merchant's there. I fire a salvo of 4 (3 set to contact, and one to contact influence), but this time I cheat: I go look at the external cam to see what's up (I like the eye candy at times): *thump* "Torpedo is a dud, sir!" ... *thump* "Torpedo is a dud, sir!" ... *thump* "Torpedo is a dud, sir!" ... *the last one sails right under... no explosion* ![]() Pissed off (again), I sail ahead flank underwater, overtake, and let loose all 4 from the rear tubes. I finally get 2 hits out of 4, with another two duds that hit the ship. 6 duds out of 8!! ![]() Are you guys getting the same ratios? When does it improve, 1943? Ian |
![]() |
![]() |
|
|