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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Mar 2010
Posts: 21
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Just a quick question, I've noticed my torpedoes passing clean through the hulls of ships I'm shooting at (and not in a cool way that leaves a hole). Can anybody explain why this might be happening?
The target was a Dutch merchant in the 1939 campaign and I was playing on quite an easy setting. It's baffling (and quite annoying as it's wasted nearly all of my torps for this patrol). |
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#2 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
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1st of all the dutch where neutral until 10 may 1940.
2nd are you sure the torps didn't ran deep? |
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#3 | |
Watch
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![]() Quote:
![]() I wondered about the torps running deep myself at first and adjusted fire accordingly, the last shot I watched literally pass through the hull. |
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#4 |
Watch
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It's just happened again, this time with a British ship. Although I did manage to hit another ship, albeit with a stray shot. Has anybody else had anything like this?
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#5 |
Medic
![]() Join Date: Oct 2009
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Can't say that I have.
I've had them dud, detonate prematurely and run deep. But I've never had them go through a ship. That's usually when they'd either explode, or bounce off the keel. Are you using some kind of a ship add-on mod that might be causing issues? |
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#6 | |
Watch
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#7 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
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heard of a similar problem, must be about 6 months ago. Can't remember what the solution was. Are you sure it weren't deep runners?
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#8 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
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and http://www.subsim.com/radioroom/show...77&postcount=1 |
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#9 | |
Watch
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Date: September 1939 (different dates therein, but both in that month) Location: Just east of the British Isles in both instances. Nearest town was Hartlepool. Type of Sub: IIB and a IIC. Flotilla: 1 and 7 Mods (in install order): Opsmonsun V705 OMv705 to V720 OMv720 Patch 2 OMEGU_v300 OMEGU_v300 Patch 5a Other relevant facts: I've had a torpedo impact once in the two campaigns I've started, missed a corvette, hit a light cargo ship of some kind. I've tried both types of detonator. Fairly sure the only type of torpedo I've tried is the conventional one fired at fast speed, not the electric ones. In terms of the actual impacts themselves, or lack thereof, I've literally watched the torpedoes go clean through the target on two occasions, so it's not going under the hull or hitting and sinking, they just ghost through. Am running v1.5 of the game. I've started a campaign with a different class of sub at a later period, I'll report back if I can hit something, cos if I can I'll want to show it off. ![]() |
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#10 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
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Downloads: 187
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![]() Quote:
The following relevant facts are missing: Class ID of targets and game play settings I would like to point out that if there was a generic problems with both the ship damage model and the Torpedo's then I think some of the over 6000 people that have downloaded and used OM would have said something by now. It should be noted that the early war torpedoes had historical depth keeping problems until Feb 42. However I will look in to it |
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#11 |
Medic
![]() Join Date: Oct 2009
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I think this actually might be graphic issue related.
Perhaps residual issues from using alt-tab combined with your video settings? Does the game run smoothly? Other than that, the only other thing I can think of is perhaps something got scrambled or corrupted during install. |
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#12 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
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Downloads: 187
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#13 |
Watch
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Well thanks for giving it a punt, I'll try reinstalling the mods.
Had another weird issue with a ship taking over a hundred rounds from the deck gun but not sinking. It took damage, even caught fire, twice, but didn't sink. Something is properly not right I think. :S |
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#14 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
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![]() Quote:
Let AI do the shooting and use the "aim at water line" option |
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#15 |
Watch
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