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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Okay, so I'm extremely happy we've got the Kiel Kanal, but I actually find it to be more of a hassle than it's worth as a time-saver.
First you have to plot a course through the canal, which takes quite some time as it's got many twists and turns, and then you have to stay at a low time compression rate to keep from getting run down by bigger vessels. All in all I find it far more time-consuming (measured in real-life minutes and seconds) and a bigger hassle than just going around Denmark -- which is what I ended up doing the last two times was transiting to or from Kiel ![]() ![]() I've always wanted 'intelligent pathfinding' in the SH games (just pick a destination point and the game will draw up waypoints for you, avoiding land), but apart from that, is there any way to shorten the time it takes to go through the canal? Preset waypoints, the ability to save your currently plotted course for use later, anything?
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#2 | |
Swabbie
![]() Join Date: Jan 2006
Posts: 11
Downloads: 5
Uploads: 0
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I feel your pain my friend. After setting a course though the canal and before Church's key mod, i was trying to get my boat to return to course and accidentally deleted the entire track. I just sat there stone-faced for a few secs before a hearty "Eff!" came forth from my lips. hey look! First post, been around 4 years. wait, nm, don't look. |
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#3 |
Eternal Patrol
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Well, WELCOME ABOARD!
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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I was working on this the other day;
It was implemented with the search patterns function in SH3. 3 Search patterns are already defined in the game using Menu\Patterns\Pattern*.mis files which are single missions with only a sub w/ waypoints. But a menu function doesn't exist in the game to order your Nav.Officer to plot these patterns: Commands.cfg: [Cmd254] Name=Search_pattern_1 Contexts=1 MnID=0x3F240002 HasDelayedExecution=Yes So I reversed the key combo definition from return to course. [Cmd254] Name=Search_pattern_1 Contexts=1 Key0=0x52,s,"Shift+R" HasDelayedExecution=Yes CommandClass=Course MnID=0x3F240002 HasDelayedExecution=Yes But can't get it to work. CTD if I have the CommandClass in there and no reaction if I delete that line. Maybe a menu/keyboard expert could lend a hand here?
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#5 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
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Yea, using the search pattern worked just fine in SHIII, except from the fact that you had to activate it at just the right position. Reimplementing that into SH5 should work just fine.
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#6 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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"Context" is the different positions to enable the given command, no?
what about adding Context numbers (the key is in the config file at the top) then trying the Search pattern command from within the game? itd be really nice to have search patterns back
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