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-   -   [REQ] Automatic plotting or preset/saved routes (https://www.subsim.com/radioroom/showthread.php?t=164430)

Safe-Keeper 03-11-10 02:32 PM

[REQ] Automatic plotting or preset/saved routes
 
Okay, so I'm extremely happy we've got the Kiel Kanal, but I actually find it to be more of a hassle than it's worth as a time-saver.

First you have to plot a course through the canal, which takes quite some time as it's got many twists and turns, and then you have to stay at a low time compression rate to keep from getting run down by bigger vessels. All in all I find it far more time-consuming (measured in real-life minutes and seconds) and a bigger hassle than just going around Denmark -- which is what I ended up doing the last two times was transiting to or from Kiel:-?. It burns fuel, sure, but firstly my game keeps reverting my difficulty settings (I think you're supposed to set them after accepting the mission or something:-?), but you've got a type VII boat and you're not going far enough for that to be much of a hassle, and either way, it's not like you can't just go to some port west of Denmark and refuel whenever you want.

I've always wanted 'intelligent pathfinding' in the SH games (just pick a destination point and the game will draw up waypoints for you, avoiding land), but apart from that, is there any way to shorten the time it takes to go through the canal? Preset waypoints, the ability to save your currently plotted course for use later, anything?

barryd 03-11-10 04:17 PM

Quote:

Originally Posted by Safe-Keeper (Post 1309007)
the ability to save your currently plotted course for use later, anything?

Someone please, this!
I feel your pain my friend. After setting a course though the canal and before Church's key mod, i was trying to get my boat to return to course and accidentally deleted the entire track. I just sat there stone-faced for a few secs before a hearty "Eff!" came forth from my lips.


hey look! First post, been around 4 years. wait, nm, don't look.

Sailor Steve 03-11-10 04:29 PM

Well, WELCOME ABOARD!:sunny:

piri_reis 03-11-10 04:41 PM

I was working on this the other day;

It was implemented with the search patterns function in SH3. 3 Search patterns are already defined in the game using Menu\Patterns\Pattern*.mis files which are single missions with only a sub w/ waypoints.

But a menu function doesn't exist in the game to order your Nav.Officer to plot these patterns:

Commands.cfg:

[Cmd254]
Name=Search_pattern_1
Contexts=1
MnID=0x3F240002
HasDelayedExecution=Yes

So I reversed the key combo definition from return to course.

[Cmd254]
Name=Search_pattern_1
Contexts=1
Key0=0x52,s,"Shift+R"
HasDelayedExecution=Yes
CommandClass=Course

MnID=0x3F240002
HasDelayedExecution=Yes

But can't get it to work. CTD if I have the CommandClass in there and no reaction if I delete that line. Maybe a menu/keyboard expert could lend a hand here?

Safe-Keeper 03-11-10 05:38 PM

Yea, using the search pattern worked just fine in SHIII, except from the fact that you had to activate it at just the right position. Reimplementing that into SH5 should work just fine.

ATR-42 03-11-10 08:06 PM

"Context" is the different positions to enable the given command, no?
what about adding Context numbers (the key is in the config file at the top) then trying the Search pattern command from within the game?

itd be really nice to have search patterns back


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