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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Apr 2009
Location: Cruising by you with "EXTREME SPEED"
Posts: 101
Downloads: 139
Uploads: 0
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I saw some screenies and miss the KM grid
I also noticed the campaign is kinda unhistorical Could it be modded to act like SH3 instead of "go there and sink 6kkk tons of shiping" (in a area that was supposed to be mined and with relatively low traffic)? Well, I do not have the game yet (after reading the forum I decided to wait for more patches and/or mods. And I´m not so sure my rig´s gonna handle the game). Best regards ![]() EDIT: I know I could go to other areas and ignore BDU mission orders, but it feels just wrong EDIT 2: Also, I´m not sure if campaign editing will render the whole DRM thing useless and hence ilegal. I readed that the ilegal game gets screwed for lack of missions and that the only thing that´s keeping the DRM thing still doing its job is the fact that you need it to play missions. Correct me if I´m wrong please Last edited by Juliano; 03-09-10 at 08:26 AM. |
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#2 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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KM grid is a must
Campaign can be edited and new mission scenarios/projects added if anyone desires Current ones can also be altered too |
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#3 |
Helmsman
![]() Join Date: Apr 2009
Location: Cruising by you with "EXTREME SPEED"
Posts: 101
Downloads: 139
Uploads: 0
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Man, I`m feeling compelled to buy this game and start learning to mod
Shame on UBI for releasing such an unfinished game ![]() Maybe I could help the modders with something to improve/fix this mess ![]() |
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#4 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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KM map grid.... please!
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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