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Old 03-04-10, 12:52 PM   #1
Kromus
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Default "/" key opens torpedo tubes?

Is this key really working? It seems like it does not for me, I`m using 1.02 CCIP`s keymod. Any idea what could be the problem? Also torpedoes stuck sometimes in tube (went only halfway out of tube and stucked)... got no idea whats going on...
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Old 03-04-10, 01:19 PM   #2
Dowly
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Nope, doesn't work for me either. Another simulator feature that seems to be taken out to make the game "easily approachable" for mainstream gamer.

Can't say I've seen my torpedos getting stuck, tho.
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Old 03-04-10, 01:23 PM   #3
SteamWake
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It appears that the tube is opened instantly when the tube is selected. If you choose another tube you hear the announcement "Closing tube 1"

I have been able to select a tube and fire instantly there does not seem to be a delay for the doors to open.
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Old 03-04-10, 01:25 PM   #4
kylania
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When I press it I get the "flooding tube whatever" message. Haven't looked to see if the model changes though.
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Old 03-04-10, 01:42 PM   #5
Ragtag
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It doesn't work correctly. You have to press it twice to open the tubedoors. When it says "flooding tube" it actually closes it.
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Old 03-04-10, 02:04 PM   #6
Decoman
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I hope the manual opening/closing of torpedo-tube-doors is a feature that will get fixed/implemented.
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Old 03-04-10, 02:32 PM   #7
ddrgn
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I already seen a commands somewhere for this. I am sure something can be done about that.
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Old 03-04-10, 02:36 PM   #8
basti107
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please- is it possible to disable the "target locked" display and the red triangle?

is there anything in the config file?

i play on 100% realism.
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Old 03-04-10, 03:00 PM   #9
Charlie901
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Okay I'm also very confused about the Torpedo Doors Open/Closing...

When I want to fire a Salvo of all 4 Torps and all 4 torp tubes are selected... I hit the "/" key and it only states: Opening, Flooding or Closing tube 1 only, and never refers to the other tubes???

How do you pre-open selected or all torp tubes???
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Old 03-04-10, 03:39 PM   #10
Kromus
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Thx for replies, I was worried it`s some corrupted install/mod problem
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Old 03-04-10, 03:41 PM   #11
Ziggy
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How it was in vanilla SH4. Tubes opened when selected, closed when deselected.
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