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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
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Check out this earlier versionof the UI taken from the recently released Terrain editor manual in the SH5 mods section.
Judging by its suggested functionality and the scripting capabilities of our fantastic modders it looks like radial menus may indeed be a possibility. ![]()
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#2 |
Navy Seal
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I see a compass around the minimap. Sigh.
The one thing I truly do miss from the controls is that right there. |
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#3 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
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It looks a bit like it was "inspired by" PT-Boats knights of the sea ...not the most successful thing to copy.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#4 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Kinda cool how the heading indicator was worked into the tactical map (along its edges), but I actually would prefer the sizable tactical map we have now as opposed to that version.
But it would be nice to have a heading indicator (as well as other missing stuff) somewhere in the UI. |
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#5 | |
Chief of the Boat
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#6 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
Uploads: 0
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I believe that the PT-Boats interface was based upon that found in Battlestatitions Midway. Probably Akella and Ubi are trying to push for a multiplatform design to equal the success Eidos had there, unfortunately it's not really a good fit for SH5 or PT-Boats.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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