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-   Silent Hunter 5 (https://www.subsim.com/radioroom/forumdisplay.php?f=244)
-   -   Check out this earlier UI (https://www.subsim.com/radioroom/showthread.php?t=163014)

Sonarman 03-03-10 05:00 PM

Check out this earlier UI
 
Check out this earlier versionof the UI taken from the recently released Terrain editor manual in the SH5 mods section.

Judging by its suggested functionality and the scripting capabilities of our fantastic modders it looks like radial menus may indeed be a possibility.

http://i786.photobucket.com/albums/y.../earlierui.jpg

CCIP 03-03-10 05:02 PM

I see a compass around the minimap. Sigh.

The one thing I truly do miss from the controls is that right there.

Sonarman 03-03-10 05:04 PM

It looks a bit like it was "inspired by" PT-Boats knights of the sea ...not the most successful thing to copy.

http://i786.photobucket.com/albums/y...ghtmeeting.jpg

gutted 03-03-10 05:05 PM

Kinda cool how the heading indicator was worked into the tactical map (along its edges), but I actually would prefer the sizable tactical map we have now as opposed to that version.

But it would be nice to have a heading indicator (as well as other missing stuff) somewhere in the UI.

Jimbuna 03-03-10 05:06 PM

Quote:

Originally Posted by Sonarman (Post 1290980)
It looks a bit like it was inspired by "PT-Boats knights of the sea"

Well spotted, I was beginning to wonder that also :hmmm:

Sonarman 03-03-10 05:25 PM

I believe that the PT-Boats interface was based upon that found in Battlestatitions Midway. Probably Akella and Ubi are trying to push for a multiplatform design to equal the success Eidos had there, unfortunately it's not really a good fit for SH5 or PT-Boats.


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