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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Sep 2008
Location: Southeastern USA
Posts: 546
Downloads: 1
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I started out playing SH2 when it came out. Then I got both SH3 and 4 shortly after 4 came out. I play SH4 most of the time as having to rotate the crew in SH3 is a pain. I am surprised they don't have an option to avoid this. Maybe I am over-looking it?
I know how to "quick clic" to move them but is there a simple way to get around having to do this at all? I play stock, no mods. |
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#2 |
中国水兵
![]() Join Date: Jan 2009
Location: Down deep avoiding drm attacks
Posts: 284
Downloads: 33
Uploads: 0
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Use the no fatigue mod or use sh3 commander
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#3 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 15
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There is a no fatigue option in SH3 Commander, enable it and you're good to go!
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#4 |
Navy Seal
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As mentioned above. I've noticed that the crew takes no damage with "No Fatigue" set, but at least you won't have to rotate them.
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#5 |
Eternal Patrol
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SH3 was the first subsim to ever have crew management. They made a couple of mistakes with it, which is part of the reason for SH4.
I still play SH3 with all the mods, but I also play SH4 1.5 with Operation Monsun. Both are satisfying for different reasons. But SH3's crew management has been unfixable. So far. ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Rear Admiral
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By "takes no damage" do you mean if they are wounded at all they just die, and have no chance to recover?
Last edited by frau kaleun; 03-01-10 at 08:31 AM. |
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#7 |
中国水兵
![]() Join Date: Oct 2009
Posts: 280
Downloads: 35
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He may mean that the crew don't get injured at all and therefor can't die. I don't know how this SH3 commander function works as I can't get it to work for me. I just edited the files manulay.
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#8 |
Stowaway
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If you're realy set on it, you can mod out the fatigue totaly.
Go into the Basic Configuration File. Scroll down, and look for "FATIGUE_COEF". There are 12 compartments listed there. AFTER BACKING UP or making a written copy of the original file settings, change all the factors to 0 (That is zero). Compartments 0 through 11. Regular Factor. Special Factor. Bad Weather Factor. It may, or may not matter but, try to maintaine the same number of digits. F.eks. 0.01 becomes 0.00. Hope this helps. |
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#9 | |
Navy Seal
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I had the No Fatigue option set as soon as I found SH3Commander. Too much micromanagement rotating the crew all the time otherwise. I had thought about doing that. I'll have to have a look in there to see what all I can change. It's nice to not have to watch my crew during the lower TC moments, but when the heat starts pouring on I really expect to lose some of my crew, and I never do. Thanks for the heads up.
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#10 | |
Sailor man
![]() Join Date: Feb 2007
Location: UK
Posts: 46
Downloads: 37
Uploads: 0
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![]() Only works when crew are showing the fatigued symbol, but they are automatically sent to an available quarters and fresh crew are put in their place. |
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#11 | |
Chief of the Boat
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Play the game the way you enjoy it most ![]() |
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#12 | |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
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#13 | |
Sailor man
![]() Join Date: Feb 2007
Location: UK
Posts: 46
Downloads: 37
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![]() Quote:
![]() And since everyones lives depends the alertness and proper performance of tasks by the crew, I think a Captain would take direct measures if there was anything that could be considered a danger to the boat and its crew. Besides all that, its just something extra to do during the long hours of hunting and stalking the enemy ![]()
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![]() Formerly of U-13, 1st Flot. Back in the days of the WPL and SH2. Current career : OberLeutnant z. S. Werner Faust of U-707 (Type VIIC) 13th Flot. St. Nazaire. U-707 Patrol Logs at http://grimnigel.blogspot.com/ ![]() |
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#14 |
Briar Patch Runner
![]() Join Date: Oct 2007
Location: Tucson, AZ
Posts: 95
Downloads: 89
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I used to enjoy using the various fatigue models, but I could not put up with the constant "sit down strikes in the engine room, especially during crisis times. In RL I think the kaluen would have walked into the engine room and ended it with his lugar. If fatigue only resulted in less spped, longer load times or missed visual or sound contacts, I could put up with it.
So I chose to play with fatigue turned off. I am glad to know that it doesn't keep injuries or KIA from occurring. I know this is a perennal discussion, but I never get tired of reading the various opinions on this and many other matters. Brer Rabbit |
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#15 |
Watch
![]() Join Date: Jan 2010
Posts: 29
Downloads: 65
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I was considering trying the no fatigue mod at one time.
There were certainly times I know I would have brandished the Walther at the engine crew. But now into my 11th patrol I find myself feeling a bond with the crew as ordinary seamen step up and perform like petty officers and crew stations not needing to be lead by officers. I had a feeling of pride and confidence in the crew as we engaged in a 2 day running scrap with a convoy with little time for rest. I have come to enjoy the nurturing of a crew to until they are a well oiled machine. |
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