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Old 03-10-10, 05:04 PM   #1
Jimbuna
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Originally Posted by Grim Nigel View Post
I always use GWX fatigue model as I consider making sure compartments are operating at optimum efficiency a vital part of the simulation experience. I dont find it tedious because swapping out fatigued crew is as simple as double clicking a compartment title. Takes only seconds to rotate shifts accross the entire boat

Only works when crew are showing the fatigued symbol, but they are automatically sent to an available quarters and fresh crew are put in their place.
To each their own I suppose....some people find the micro management tedious, some enjoy it.

Play the game the way you enjoy it most
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Old 03-10-10, 08:14 PM   #2
Flopper
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Originally Posted by jimbuna View Post
To each their own I suppose....some people find the micro management tedious, some enjoy it.

Play the game the way you enjoy it most
I work with a couple of younger devs who would find the whole series tedious. I showed one of them some screenshots, and he said, "what is that, some kind of drafting class?"
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Old 03-11-10, 04:35 AM   #3
Grim Nigel
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To each their own I suppose....some people find the micro management tedious, some enjoy it.

Play the game the way you enjoy it most
I've always thrived on complexity anyway . As I understand it, a boat captain wouldnt be managing the task of crew placements, there would be an officer who acts as a crew manager, then if that officer has any concerns he would then inform the captain of any problems. But the way I see it, the crew management screen could be considered that officers general summary of the overall activity and crew morale on the boat.
And since everyones lives depends the alertness and proper performance of tasks by the crew, I think a Captain would take direct measures if there was anything that could be considered a danger to the boat and its crew.

Besides all that, its just something extra to do during the long hours of hunting and stalking the enemy .
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Old 03-11-10, 07:21 PM   #4
Brer Rabbit
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Default Sit down strikes

I used to enjoy using the various fatigue models, but I could not put up with the constant "sit down strikes in the engine room, especially during crisis times. In RL I think the kaluen would have walked into the engine room and ended it with his lugar. If fatigue only resulted in less spped, longer load times or missed visual or sound contacts, I could put up with it.

So I chose to play with fatigue turned off. I am glad to know that it doesn't keep injuries or KIA from occurring.

I know this is a perennal discussion, but I never get tired of reading the various opinions on this and many other matters.

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