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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Chief of the Boat
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Play the game the way you enjoy it most ![]() |
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#2 | |
Weps
![]() Join Date: Jan 2010
Location: Asheville, NC, USA
Posts: 356
Downloads: 107
Uploads: 0
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#3 | |
Sailor man
![]() Join Date: Feb 2007
Location: UK
Posts: 46
Downloads: 37
Uploads: 0
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![]() And since everyones lives depends the alertness and proper performance of tasks by the crew, I think a Captain would take direct measures if there was anything that could be considered a danger to the boat and its crew. Besides all that, its just something extra to do during the long hours of hunting and stalking the enemy ![]()
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![]() Formerly of U-13, 1st Flot. Back in the days of the WPL and SH2. Current career : OberLeutnant z. S. Werner Faust of U-707 (Type VIIC) 13th Flot. St. Nazaire. U-707 Patrol Logs at http://grimnigel.blogspot.com/ ![]() |
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#4 |
Briar Patch Runner
![]() Join Date: Oct 2007
Location: Tucson, AZ
Posts: 95
Downloads: 89
Uploads: 0
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I used to enjoy using the various fatigue models, but I could not put up with the constant "sit down strikes in the engine room, especially during crisis times. In RL I think the kaluen would have walked into the engine room and ended it with his lugar. If fatigue only resulted in less spped, longer load times or missed visual or sound contacts, I could put up with it.
So I chose to play with fatigue turned off. I am glad to know that it doesn't keep injuries or KIA from occurring. I know this is a perennal discussion, but I never get tired of reading the various opinions on this and many other matters. Brer Rabbit |
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