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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Medic
![]() Join Date: Jan 2002
Location: United Kingdom
Posts: 167
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Playing SH3 + GWX Gold and have dropped into the Med for a quick look at Gibraltar, late 1940. Got within a couple of km's of the port in absolutely foul weather at night; lots of traffic and escorts. My plan was to lie on the bottom overnight in about 70m of water, and have a peek through the periscope in the morning, then surface in the evening and sink some stuff.
Bottoming out was easy enough, but after after about 6 hours an escort passed nearby and pinged me, and of course utterly trashed my sub once the charges came. I'm curious how I was detected. I realised too late that although I was at full stop, I hadn't chosen silent running. Is there enough noise from a submerged, still sub to allow passive sensor detection in SH3? Cheers James |
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#2 |
Torpedoman
![]() Join Date: Oct 2009
Location: USA
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Water is one of the best transmitters of sound, and there are stories of ships picking up u-boat crew members talking and that is all they need. So without silent running, you are always screwed
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#3 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Evading that Hunter/Killer Group on my Tail
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If you don't have silent running on (theoretically, you can't really prove this), the crew could still make all the noise and eat and walk around as much as they want.
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#4 |
Watch
![]() Join Date: Dec 2009
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The game doesn't appear to recognize landforms in any other sense than that they can't be navigated through. In other words, the ship pinging you only finds your sub, not the land you're resting on, as if your sub had been floating freely in the water.
You can also spot ships (and be spotted) through land. This caused quite a bit of trouble for me at Scapa Flow recently, as I was being bombarded by warships from several directions while being completely sheltered (or so I thought) by surrounding islands and coastlines, and not being able to even visually locate where the shots were coming from. This is a major annoyance for me, I hope they'll fix it in SH5 (or did they do that in SH4? I haven't played it yet). ![]() Last edited by Lord Biceps; 02-08-10 at 11:01 PM. |
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#5 |
Subsim Aviator
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this was not fixed in SH4
I wouldnt hold my breath awaiting the correction to arrive in SH5 either
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#6 |
Navy Seal
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Hrm, good stuff to know. Accidentally engaged a destroyer (*cough* The game cheated, I swear!) and had to dive in a hurry. Very glad I remembered the silent running mode, I think it helped spare the sub and crew. Took a good thumping from the ashcans but was able to slip away. Just glad their gunners had bad aim.
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#7 |
Chief
![]() Join Date: Apr 2008
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Odd really, that must mean the escorts are always listening/pinging, even when without suspicion?
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Snipers of the Seas One eel - one Kill |
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#8 |
Medic
![]() Join Date: Jan 2002
Location: United Kingdom
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I don't think the idea of a coastal ASW vessel being on constant sonar watch that strange; it's probably a standing order; I know they certainly were when on escort duty. It must be hard work with such a shallow environment with lots of traffic. Anyone try SH1? Coastal DD's used to ping constantly, and they usually detected you.
I'm going to replay later trying the silent running method. If I'm detected passively I can only assume that there is some noise emission even on silent running. I come from SC / DW with the knowledge that all platforms emit noise all the time, to some extent, so it's merely a matter of the emitter being close enough to the listener before detection occurs; it was therefore highly unlikely that one could close on a vessel with listening gear unless acoustic conditions were very very bad. |
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#9 |
Chief
![]() Join Date: Apr 2008
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I've had a few times where I'd wait on course of a fat convoy, silent running and engines off. The escorts would still pick me up if they're close enough.
Sometimes they just sail happily by.
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Snipers of the Seas One eel - one Kill |
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#10 |
中国水兵
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Astic is A system using transmitted and reflected underwater sound waves to detect and locate submerged objects or measure the distance to the floor of a body of water. So with no sound at all it picks up THAT BIG MASS of metal in your case a sub.
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#11 |
Chief of the Boat
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You need the cloaking device mod otherwise there is no way of hiding your presence.
Stoooopid game engine ![]() |
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#12 |
Gunner
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#13 | |
Sea Lord
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![]() Quote:
Of course, water as clear as a bell while sneaking into Loch Ewe is probably also not very realistic, either.
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"You may not be interested in war, but war is interested in you" - Leon Trotsky |
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#14 | |
Seasoned Skipper
![]() Join Date: Jul 2008
Location: Stockholm
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![]() Quote:
But then you ought to hear the pinging. My experience is that, for a example a lead escort, only starts pinging after it has got suspicious about you. |
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#15 | |
Medic
![]() Join Date: Jan 2002
Location: United Kingdom
Posts: 167
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![]() Quote:
I tried the scenario again, this time running very slowly and using silent running. I was able to stay in Gibraltar harbour for 24 hrs, with no bother. Much as I adore GWX I wish the escorts weren't such good listeners, especially early war. You can't go flank underwater within 4km of an escort sometimes. Late-war this is completely understandable (there are many cases of u-boats detected ahead of convoys purely by passive means) but early on during the happy times they could do with some ear plugs. J |
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