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Old 02-06-10, 12:51 PM   #1
Nisgeis
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Default Getting to know your crew

In SH3, you had the same chaps on your bar and you could recognise them at a glance. With SH4, it was random people and depended on who was on that particular watch at the time, so you never really got to 'know' your crew. With SH5, it looks like you will be able to wander the boat and promote/train your crew for certain skills. OK, it's got skill points, which some see as a bit RPG character setup, but it's quite a nice way to do it rather than through a 2D screen and it's also not 100 nautical miles from renown, which is hardware upgrade points.

The game seems to be going out of its way to allow you to interact with the crew more and get to know them better than before, so they actually feel like your crew and not just some icons. You can even by the looks of it go to the hardware guy and ask him what the latest kit is and get him to install it (for a renown cost of course.

With 3D flooding and interactivity, it should make for a better DC experience. So, will this increase the sense of immersion for you?
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Old 02-06-10, 01:01 PM   #2
IanC
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Getting to know your crew (name, face, background etc...) will definitely add to immersion. You should get a better sense of 'bonding' in SH5, with both crew and the actual boat, than other SH titles. We'll have to see if anybody sheds a tear if one of them dies.
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Old 02-06-10, 01:07 PM   #3
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I'm looking forward to what the community can do in terms of altering the crewmembers appearance - the devs said that this would be possible. I'll laugh when I see the first "Das Boot Crew" mod.
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Old 02-06-10, 01:16 PM   #4
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Quote:
Originally Posted by mookiemookie View Post
I'm looking forward to what the community can do in terms of altering the crewmembers appearance - the devs said that this would be possible. I'll laugh when I see the first "Das Boot Crew" mod.

i Agree with you completely, cant wait

26 days left
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Old 02-06-10, 01:35 PM   #5
Hartmann
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Mod an tuned down the superpowers.

the ubi page don´t show now the superpowers, but sure that still stay there
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Old 02-06-10, 02:29 PM   #6
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Quote:
With 3D flooding and interactivity, it should make for a better DC experience.
This is basically the only positive improvement to the game in my opinion. It's also something that we know absolutely nothing about yet. We've seen no depth charge attack and no crew animations except some really poor stuff in the latest UbiTV preview.

I would think that since Ubi have evidently sacrificed so much of the simulation to put these things in they would be eager to show them off, but so far we've seen zilch.
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Old 02-06-10, 02:35 PM   #7
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Das Boot crew mod would be awesome
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Old 02-06-10, 02:48 PM   #8
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Human (AI) interaction in computer games these days hasn't advanced much
beyond the days of the interactive novel. you select some options and
get a predictable out come. It's a little like interacting with an automatic
call center.

That is not to say that it can't add a lot to a game; it can, but immersion
isn't one of the things it adds.
Immersion happens when you stop being fully aware that your in the
game and just feel like you are 'there'. That isn't going to happen with
a dialogue menu in front of you.
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Old 02-06-10, 02:54 PM   #9
IanC
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Quote:
Originally Posted by Letum View Post
<snip>
That is not to say that it can't add a lot to a game; it can, but immersion
isn't one of the things it adds.
Immersion happens when you stop being fully aware that your in the
game and just feel like you are 'there'. That isn't going to happen with
a dialogue menu in front of you.
But we all played many RPG's that made us feel like we were there. You need a little help from your imagination sure, a little effort to put yourself 'there' but it's like with everything else. Heck, reading a book is nothing but a big dialogue menu no?
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Old 02-06-10, 04:39 PM   #10
Letum
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Quote:
Originally Posted by IanC View Post
But we all played many RPG's that made us feel like we were there. You need a little help from your imagination sure, a little effort to put yourself 'there' but it's like with everything else. Heck, reading a book is nothing but a big dialogue menu no?
A better analogy might be a book written from the point of view of
someone who keeps having menus pop up when he talks to anyone.

It may no be impossible to imagine you are that person, but the menus
don't make it easier to be that person.

Don't get me wrong, I do think dialogue menus have a place in many
games, subsims included. They are a useful device and you can get
high levels of immersion in a game that has them. They just don't
add to the natural feeling of being a person.
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Old 02-06-10, 05:54 PM   #11
ryanglavin
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I have a feeling I'll be one of those people that cries when "little Johann" gets his brains blown out by a kingfisher. (Sadly, thats happened to me in 1939 in SH 3... bit hilarious)
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Old 02-06-10, 06:09 PM   #12
IanC
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Quote:
Originally Posted by Letum View Post
It may no be impossible to imagine you are that person, but the menus
don't make it easier to be that person.
I hear ya. Maybe there can be a more natural/immersive way to communicate with NPC's...
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Old 02-06-10, 06:09 PM   #13
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Why is it that in so many games you have a little program to change facial features of people yet sh3/4 never had one ? Maybe we will get something like this in sh5 .
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Old 02-06-10, 06:14 PM   #14
Kapitanleutnant
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Quote:
Originally Posted by ryanglavin View Post
I have a feeling I'll be one of those people that cries when "little Johann" gets his brains blown out by a kingfisher.
This assumes that the crew can be killed, which I'm seriously starting to doubt.
The devs have said that each crew member has their own little plot to follow - the crew are also visually distinct from one another. What happens if one of them is killed halfway through his "plot"? Obviously that may not be a big deal, but who replaces him? Have the devs created 20 unique "backup" models to replace dead crew? I doubt it. I doubt even more that they've created 20 backup plots.
This leaves the possibility that ubi's flagship "innovation" for the game - the interactive crew - could be missed by any player unlucky enough to get his watch crew shot to death on Patrol 1. You think they'll let that happen?

I'm calling it now - it'll be impossible for any crew to die in SH5 unless the entire boat is sunk.
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Old 02-06-10, 06:21 PM   #15
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Quote:
Originally Posted by Kapitanleutnant View Post
This assumes that the crew can be killed, which I'm seriously starting to doubt.
The devs have said that each crew member has their own little plot to follow - the crew are also visually distinct from one another. What happens if one of them is killed halfway through his "plot"? Obviously that may not be a big deal, but who replaces him? Have the devs created 20 unique "backup" models to replace dead crew? I doubt it. I doubt even more that they've created 20 backup plots.
This leaves the possibility that ubi's flagship "innovation" for the game - the interactive crew - could be missed by any player unlucky enough to get his watch crew shot to death on Patrol 1. You think they'll let that happen?

I'm calling it now - it'll be impossible for any crew to die in SH5 unless the entire boat is sunk.
In australia its classified as PG
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I dont think death scenes are allowed under this classification .
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