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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
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#2 | |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
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someone who keeps having menus pop up when he talks to anyone. It may no be impossible to imagine you are that person, but the menus don't make it easier to be that person. Don't get me wrong, I do think dialogue menus have a place in many games, subsims included. They are a useful device and you can get high levels of immersion in a game that has them. They just don't add to the natural feeling of being a person.
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#3 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Evading that Hunter/Killer Group on my Tail
Posts: 584
Downloads: 35
Uploads: 0
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I have a feeling I'll be one of those people that cries when "little Johann" gets his brains blown out by a kingfisher. (Sadly, thats happened to me in 1939 in SH 3... bit hilarious)
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#4 |
Ace of the deep .
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Why is it that in so many games you have a little program to change facial features of people yet sh3/4 never had one ? Maybe we will get something like this in sh5 .
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#5 | |
Frogman
![]() Join Date: Dec 2009
Posts: 305
Downloads: 22
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The devs have said that each crew member has their own little plot to follow - the crew are also visually distinct from one another. What happens if one of them is killed halfway through his "plot"? Obviously that may not be a big deal, but who replaces him? Have the devs created 20 unique "backup" models to replace dead crew? I doubt it. I doubt even more that they've created 20 backup plots. This leaves the possibility that ubi's flagship "innovation" for the game - the interactive crew - could be missed by any player unlucky enough to get his watch crew shot to death on Patrol 1. You think they'll let that happen? I'm calling it now - it'll be impossible for any crew to die in SH5 unless the entire boat is sunk.
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Oh worse than Hitler! You wouldn't find Hitler playing jungle music at three o'clock in the morning! |
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#6 | |
Ace of the deep .
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Consumer Advice Mild violence and coarse language; Gaming experience may change online Category Computer Games I dont think death scenes are allowed under this classification . |
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#7 |
XO
![]() Join Date: Apr 2005
Posts: 410
Downloads: 18
Uploads: 0
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Take it you can only talk with those named in the Ubi site , not all the crew ?
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#8 |
Eternal Patrol
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No one knows the answer to that. We will find out in just a few weeks.
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“Never do anything you can't take back.” —Rocky Russo |
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#9 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
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#10 | |
Fleet Admiral
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Bah! Evidently you have not heard of a Resurrection spell. ![]() In SH5, when one of your crew members dies, you need to find a level 9 cleric..uh.. I mean medic. You may have to complete some quests.. uh I mean special patrols first. In any case, the Resurrection spell. damn it! I mean, medical care will cost you 10,000 renown points. Dead crewman is resurrected with full hit points but will suffer a 15% experience point penalty. Of course you will have to give back all his equipment you looted from his dead body.
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#11 | |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Why would crew skills cost you renown though? It did seem a seperate points system. What evidence do you have for it being a tonnage system? It did seem as though there were two seperate points systems, crew and hardward upgrades. This concept of 'upgrade points' though - it's no different to SH3's renown. That's in place now and people play it. The more tonnage you sink, the more renown you get, enabling you to get better EQ. That makes sense. The better a commander you were, the more influence you'd have on getting the best EQ. In what way was SH3 an RPG Epic Fail though? All this criticism... did people hate SH3's renown system that much? Or is it just cool to bash something different in SH5? EDIT: You even buy more experienced crew with renown.. so what's actually different?
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#12 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
Uploads: 0
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Huuh? who still uses SHIII renown?
iirc, the Submarines were fitted with the latest equipment independantly if the Commander was good or bad. They didnt waste time and store quad Flakguns or Alberich coats, just waiting for a "worthy" commander - they put their homing torpedoes to work as soon aqs they could get their hands on them. That being said, the "renown" system of stock shIII was ridiculous, and i have never used it since the early supermod days. And even those overhauled the renown system, completely. Nisgeis, you didnt catch Platapus' drift i think. His other SIM must be some WoW or sumptingk... ![]()
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#13 | |
Chief of the Boat
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#14 | |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
Uploads: 0
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This is very true, I think. Especially later, let's say at least from 1944 onwards, when Germans had huge problems to get latest equipment out of factories and to the troops. Snorchel is one one good example of that. -RC- |
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#15 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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scary words ![]() it means an scripted plot for the crew ? it´s included in the plot missions in the campaign ? i think that this elements could be cool for some people the firsts times but very low replay value, the same words and history again and again like in another 3d arcade games ![]()
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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