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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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MODDING SH5 - Enlist here!
So, lets give it a try.
As we all know, there will be a lot of stuff to do with SH5. And Dan mentioned, the game will be more open for modding, than previous versions. Anyone whos interested in setting up ONE LARGE MOD GROUP, to concentrate our skills and power, may feel free to enlist here. BUT, be sure to be serious! People who just feel like "oh cool, modding", please note: Its a lot of hard work and needs much of discipline. So, we dont need a flash in the pan here...this is not ment to be affront. But the only way it could work. Vacations: WOLFPACKs COMMAND (at least 2) --- WOLFPACK LEADERS (at least 8, 2 for each group) - 2D Graphics (GUI, Textures) - 3D Graphics (Textures, Models) - Coding (Effects, Scripting - Campaign Editing (Scripting) --- SAILORS (at least 3 for each pack) - 2D Graphic Designers, Photoshop Skills - 3D Designers with Wings 3D, Maya or other 3D skills - Coders, with coding experience - Scripters, who are willed to dive deep into the campaign --- Sign up for wished PACKs as following: Name: Skills: Wanted Position: Email (if possible): --- If there are at least 10 people who are deeply interested, please sign up and PM. I will set up an own forum for further actions. ![]()
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#2 |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
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/pm sent
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#3 |
Fleet Admiral
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You'll also need a test team of good solid rivet counters.
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#4 |
Chief of the Boat
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Permit me to be the first to wish you luck in your project urfisch.....you'll need a good well balanced skill mix and a totally dedicated crew.
I guess you already know that though. All the very best ![]() |
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#5 |
Commander
![]() Join Date: May 2006
Posts: 440
Downloads: 21
Uploads: 0
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I might pop my head back in for this. It's been a long time...
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download my playable viic/41 submarine http://www.subsim.com/radioroom/showthread.php?t=107315 http://files.filefront.com/CobaltsVI.../fileinfo.html |
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#6 | |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
Uploads: 0
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#7 |
Grey Wolf
![]() Join Date: May 2008
Location: DB85
Posts: 804
Downloads: 166
Uploads: 0
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PMed
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#8 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
Uploads: 0
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+1
graphics for GuI Painting ships and objects
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#9 |
Sea Lord
![]() Join Date: Jun 2005
Location: Lux, betw. G, B and F
Posts: 1,898
Downloads: 66
Uploads: 0
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let him have a break he will come aboard later when he can see us working.
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In conclusion: SH3 is the shizzle, yo. -Frau Kaleun Another negative about using your deck gun is that you are definately DETECTED, which has long term effects on your relationship with aircraft. -snestorm |
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#10 |
Chief of the Boat
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What!! and have Ducimus jumping all over every thread scoffing "I told you so"
![]() I'm still waiting a response to the 'wager' he often makes reference to ![]() |
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#11 |
Seasoned Skipper
![]() Join Date: Mar 2001
Location: cape cod mass.
Posts: 678
Downloads: 59
Uploads: 0
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how about we use sh5 files to improve sh3
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#12 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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#13 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#14 | |
Chief of the Boat
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#15 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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No DC2 mod?
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