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Old 01-21-10, 09:20 AM   #1
TDK1044
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Default The two main bones of contention

The two main bones of contention seem to be the fact that the game only offers the VII sub, and the fact that the game ends in 1943.

The second of those two is obviously modable based on Dan's answer to Neal in the interview....

Dan: In the game, the way the game will be launched, there won't be any way to be able to continue the campaign past 1943, but there is nothing stopping the modders from keep adding more content, which comes afterwards. There's no hardcore limit for how far you can play in the world, it's just how far OUR campaign goes.


Seeing what lurker was able to do with Silent Hunter IV 1.5, extending this game to 1945 must be more than doable with the modding talent we have here.

As for adding additional subs to the game, I would like for an experienced modder to tell us if this will be feasible or not.....if they know at this stage. Personally, I love the VII and I always choose that sub when available as an option. So, if we can extend the game to 1945 in a VII sub, I'm a happy camper.
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Old 01-21-10, 09:24 AM   #2
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I'm sure adding campaign layers, ships, convoys, etc. through 1945 is not going to be the stumbling block, but rather it will be adding the late war technology. Will we be able to add in a schnorkel? If it works mechanically (i.e. indeed able to run the diesels underwater) how will it look? Will they be able to add the schnorkel tube to the 3-D model? Will it be animated and raise and lower?

What about hedgehogs? Or FOXER devices? Will those be easy enough to mod in?
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Old 01-21-10, 09:25 AM   #3
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If it works mechanically (i.e. indeed able to run the diesels underwater) how will it look? Will they be able to add the schnorkel tube to the 3-D model? Will it be animated and raise and lower
Been around SH4 lately?
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Old 01-21-10, 09:43 AM   #4
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Because my knowledge of modding can be comfortably written on a pinhead, I have no idea regarding adding additional subs.

It seems to me though that as the U Boat war in the Atlantic diminished in the latter years of the war, after May of 1943, that it shouldn't be too difficult to create campaign events for the latter years of the U Boat Atlantic war?
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Old 01-21-10, 09:44 AM   #5
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Been around SH4 lately?
Unfortunately, no. And like TDK said, my modding knowledge is very scant as well.
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Old 01-21-10, 09:52 AM   #6
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Quote:
but rather it will be adding the late war technology. Will we be able to add in a schnorkel? ...
What about hedgehogs? Or FOXER devices? Will those be easy enough to mod in?
At the present moment we know alost nothing about how SH5 will be modded, because we yet don't know what will be hardcoded and what not. But I'd like to highlight that if the game stops in May 1943 with the defeat of the uboats, then this is because the allies had by then enough technology to defeat them.

Despite all the things you hear about the wonderful allied technology like Hedgehogs and FIDOS, their use was not as important. It was the extension of centimetric radar to all escorts, and the heavy increase in the number of those escorting ships and patrol airplanes what killed the uboats. If an Uboat had not been killed while exiting the Biscay Bay with a FIDO, it would have been unable to attack a convoy because the radar equipped escorts would have detected him easily, and then would have felt as victim to a hunter killer support group called to finish him by the regular convoy escort. So the impact of that new technology is minimal.

All the technology that defeated the uboats will be in the game by May 1943, and that is good enough to play until 1945, even if you don't get hedgehogs (Which I think actually appeared earlier) and FIDOS.
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Old 01-21-10, 09:54 AM   #7
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As far as I know/remember, the Schnorkel in SH4 was only possible because the code for it was left over from SH3. Also, it doesn't work properly, you can use the diesel engines under water but CO2 keeps accumulating in the boat so sooner or later you have to surface.

SH5 seems to have very different inners so it's probably moot, but assuming there's no "code ro*******" all this could be added (= schnorkel, weaponry etc). Same for new subs, the hints in the interviews sound positive towards that, but even then I think it would take a long long time to see any new playable sub with a quality level on par with the stock SH5 Type VII.

DLCs aren't a shameful solution, first argument is that they're made by a professional team with the best knowledge of the game engine and the best tools, and second is that they would be produced much much faster than if they're done by a handful of modders (which is approximately the number of people who can model stuff in such detail).
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Old 01-21-10, 09:55 AM   #8
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Also the Atlantic Gap was closed and there was Huff Duff.
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Old 01-21-10, 09:55 AM   #9
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Originally Posted by Hitman View Post
At the present moment we know alost nothing about how SH5 will be modded, because we yet don't know what will be hardcoded and what not. But I'd like to highlight that if the game stops in May 1943 with the defeat of the uboats, then this is because the allies had by then enough technology to defeat them.

Despite all the things you hear about the wonderful allied technology like Hedgehogs and FIDOS, their use was not as important. It was the extension of centimetric radar to all escorts, and the heavy increase in the number of those escorting ships and patrol airplanes what killed the uboats. If an Uboat had not been killed while exiting the Biscay Bay with a FIDO, it would have been unable to attack a convoy because the radar equipped escorts would have detected him easily, and then would have felt as victim to a hunter killer support group called to finish him by the regular convoy escort. So the impact of that new technology is minimal.

All the technology that defeated the uboats will be in the game by May 1943, and that is good enough to play until 1945, even if you don't get hedgehogs (Which I think actually appeared earlier) and FIDOS.
Great post.
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Old 01-21-10, 10:00 AM   #10
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Quote:
Originally Posted by [COLOR=blue
but there is nothing stopping the modders from keep adding more content, which comes afterwards. There's no hardcore limit for how far you can play in the world, it's just how far OUR campaign goes.
[/COLOR]

Well, that makes me feel better. Taking it one day at a time.
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Old 01-21-10, 11:38 AM   #11
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GWX4... before project cancellation... had a stem to stern interior in the works for SH4, i dont know if that is still in the works or not.

i would say if the file structure is easier, SH5 should be able to mod in different playable units WITH interiors for the most part
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Old 01-21-10, 12:19 PM   #12
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Originally Posted by GoldenRivet View Post
GWX4... before project cancellation... had a stem to stern interior in the works for SH4, i dont know if that is still in the works or not.

i would say if the file structure is easier, SH5 should be able to mod in different playable units WITH interiors for the most part

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Old 01-21-10, 12:38 PM   #13
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2 !!! ? SH5 has more issues than a Chevy Vega.
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Old 01-21-10, 01:27 PM   #14
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Originally Posted by FIREWALL View Post
2 !!! ? SH5 has more issues than a Chevy Vega.
I was thinking more a Gremlin, regardless what you did to it, it still looked like half a car.

For those who might not remember when they stalked the highways and byways of North America see: http://en.wikipedia.org/wiki/AMC_Gremlin
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Old 01-21-10, 01:59 PM   #15
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Originally Posted by AVGWarhawk View Post
Been around SH4 lately?
Bingo.
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