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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#2 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
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Because my knowledge of modding can be comfortably written on a pinhead, I have no idea regarding adding additional subs.
It seems to me though that as the U Boat war in the Atlantic diminished in the latter years of the war, after May of 1943, that it shouldn't be too difficult to create campaign events for the latter years of the U Boat Atlantic war? |
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#3 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
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Unfortunately, no. And like TDK said, my modding knowledge is very scant as well.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#4 | |
Pacific Aces Dev Team
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Despite all the things you hear about the wonderful allied technology like Hedgehogs and FIDOS, their use was not as important. It was the extension of centimetric radar to all escorts, and the heavy increase in the number of those escorting ships and patrol airplanes what killed the uboats. If an Uboat had not been killed while exiting the Biscay Bay with a FIDO, it would have been unable to attack a convoy because the radar equipped escorts would have detected him easily, and then would have felt as victim to a hunter killer support group called to finish him by the regular convoy escort. So the impact of that new technology is minimal. All the technology that defeated the uboats will be in the game by May 1943, and that is good enough to play until 1945, even if you don't get hedgehogs (Which I think actually appeared earlier) and FIDOS.
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One day I will return to sea ... |
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#5 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
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Also the Atlantic Gap was closed and there was Huff Duff.
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#6 | |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
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#7 |
Captain
![]() Join Date: Dec 2007
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As far as I know/remember, the Schnorkel in SH4 was only possible because the code for it was left over from SH3. Also, it doesn't work properly, you can use the diesel engines under water but CO2 keeps accumulating in the boat so sooner or later you have to surface.
SH5 seems to have very different inners so it's probably moot, but assuming there's no "code ro*******" all this could be added (= schnorkel, weaponry etc). Same for new subs, the hints in the interviews sound positive towards that, but even then I think it would take a long long time to see any new playable sub with a quality level on par with the stock SH5 Type VII. DLCs aren't a shameful solution, first argument is that they're made by a professional team with the best knowledge of the game engine and the best tools, and second is that they would be produced much much faster than if they're done by a handful of modders (which is approximately the number of people who can model stuff in such detail). |
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#8 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#9 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
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Me hopes GWX4 will hang it's shingle back up.
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#10 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
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![]() Nooooo more GWX.. SHV doesn't need 'GWX' it just needs good modders. Its somebody elses turn anyway ![]() I been thinking more about the 1943 & VIIC only thing... Its dissapionting yes, but it doesnt have to make SHV a bad game. It just goes against what we have come to expect from the franchise. Think of SHV as the U-boat version of 'B-17 the might 8th'. Plus most of us here played SH3 in the 'happy times' with a bloody type 7 for the most part anyway. And the realism nuts amongst us would surely either use SH3 commander for historical career length - or get sunk long before 1944 ![]() LOL well, Im trying.... |
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#11 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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![]() I understand your point though - I'm sure we've all bought study sims. Now, whilst it will be a change going from a survey sim like SH3 to study sim, if the devs pull it off and provide a study sim at the level of other study sims out there (in accuracy etc), then IMHO complaints about missing types will die away pretty quickly. If they don't, then... |
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#12 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
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JScones,
You KNOW that this will not be a study sim. You know it in your heart. |
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#13 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
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I know it in my head too.
![]() But who knows, SH5 may totally redefine the study sim and expand it to include "simulated modelled interiors but incorrect exteriors, controls, systems...". ![]() |
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