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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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Me hopes GWX4 will hang it's shingle back up.
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#2 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,811
Downloads: 11
Uploads: 0
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![]() Nooooo more GWX.. SHV doesn't need 'GWX' it just needs good modders. Its somebody elses turn anyway ![]() I been thinking more about the 1943 & VIIC only thing... Its dissapionting yes, but it doesnt have to make SHV a bad game. It just goes against what we have come to expect from the franchise. Think of SHV as the U-boat version of 'B-17 the might 8th'. Plus most of us here played SH3 in the 'happy times' with a bloody type 7 for the most part anyway. And the realism nuts amongst us would surely either use SH3 commander for historical career length - or get sunk long before 1944 ![]() LOL well, Im trying.... |
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#3 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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![]() Quote:
![]() I understand your point though - I'm sure we've all bought study sims. Now, whilst it will be a change going from a survey sim like SH3 to study sim, if the devs pull it off and provide a study sim at the level of other study sims out there (in accuracy etc), then IMHO complaints about missing types will die away pretty quickly. If they don't, then... |
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#4 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
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JScones,
You KNOW that this will not be a study sim. You know it in your heart. |
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#5 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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I know it in my head too.
![]() But who knows, SH5 may totally redefine the study sim and expand it to include "simulated modelled interiors but incorrect exteriors, controls, systems...". ![]() |
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#6 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,763
Downloads: 171
Uploads: 0
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Don't feed my paranoia guys!!
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__________________
Sub captains go down with their ship! |
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#7 |
The Old Man
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In one of my first posts about SH5 I asked if we'd be able to write our own scripts and define new variables. The answer was pretty much NO. So modders will still have to rely on rerouting the original assets as they've done so far in SH3 and SH4. To me that is the biggest flaw of the game and it's most important missing feature. Game companies like Bethesda have managed to protect their games and yet allow for ample modification of the games.
Consider this simple example: The deck watch can report the closest target with bearing and range. But the range is perfect so we usually just removed that info from the report. The config file didn't even hinted the variable which it used. If this was a normal programing environment and we could do our own scripts, we could just report an estimated range: EstimatedRange=Mod(NearestVisualRange + rand(2000)*(1-DeckCrewEfficiency),100) or something like that. The exact same goes for any feature of the game, we would be able to randomize and control everything. Direct access to any variable in the game would've been awesome. |
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