![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Commander
![]() Join Date: Apr 2005
Posts: 459
Downloads: 31
Uploads: 0
|
![]()
...to a detail approaching that of Dangerous Waters? We should have thermals, I think that's a given, but should it simulate the various sound speed profiles (most notably convergence zones, which in the middle of the Atlantic would allow for brief detection of enemies at long ranges)? Just because nobody back then was aware of such things doesn't mean they didn't exist and didn't affect how various units could detect, or not detect, each other. Thoughts?
|
![]() |
![]() |
![]() |
#2 |
XO
![]() Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
Uploads: 0
|
![]()
Nice thoughts, but the issue is you can't measure them! you don't have BT buoys on your U-boot and, as far I know at this moment I'm writing, germans were not interested in monitoring thermals probably because they were thinking not so much affecting the play..
So.. you are in your WW2 environment where almost of the variables are unknown due to the early technology.. and also the sound propagation knowledge was minor at that time. In other terms, why Devs should add a large mathematical system for sound propagation if it can't be experienced properly by the player due to lack of computers/indicators/proper sensors? |
![]() |
![]() |
![]() |
#3 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]() Quote:
Besides, Topp (or one U-boat commander) confirmed in an interview a while ago that the Germans did measure salinity and temperature. They may not have completely understood the results, but they still knew it had some effect... |
|
![]() |
![]() |
![]() |
#4 |
Watch
![]() Join Date: Dec 2001
Location: Sweden
Posts: 19
Downloads: 0
Uploads: 0
|
![]()
Let us at least have sound delayed explosions, if I see an explosion far away I don't want to hear the sound at the same time.
Last edited by Leif...; 12-05-09 at 10:12 AM. |
![]() |
![]() |
![]() |
#5 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
|
![]()
SH4 included this. They probably will keep it as an option in 5.
__________________
They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
![]() |
![]() |
![]() |
#6 |
Subsim Aviator
|
![]()
Not only that... but the thunderous explosion you might hear up close should only be a loud "thump" from a long distance away
__________________
![]() |
![]() |
![]() |
![]() |
#7 | |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
|
![]() Quote:
a few moments before the quieter sound arrives by air. Depth charges and torpedoes should echo in shallow water as well.
__________________
![]() |
|
![]() |
![]() |
![]() |
#8 |
Eternal Patrol
![]() |
![]()
If you're on the bridge you won't hear the underwater sound. If you're inside the boat you won't hear the airborne sound.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#9 | |
Navy Seal
![]() Join Date: Feb 2005
Location: York - UK
Posts: 6,079
Downloads: 43
Uploads: 0
|
![]() Quote:
I would imagine they measured it because of it's significant effect on dive times and buoyancy, rather than acoustic properties.
__________________
![]() |
|
![]() |
![]() |
![]() |
#10 |
Fleet Admiral
![]() |
![]()
Agree, the effect exists in RL therefore should be modelled in game regardless of the Kaleun's knowledge or understanding of the effect.
|
![]() |
![]() |
![]() |
#11 | |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#12 | |
The Old Man
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#13 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
Downloads: 19
Uploads: 0
|
![]()
No. SHIV had a standard thermocline signal decay. In truth, the strength of the thermocline varies from day to day and season to season based on a number of factors. In effect, going deep should, at times, render me invisible and, at other times, do absolutey nothing to mask my signature.
|
![]() |
![]() |
![]() |
#14 |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
|
![]()
Thermal layers, detectable active sonar pings, and depth charge noise disruption are a definate must!
|
![]() |
![]() |
![]() |
#15 | |
The Old Man
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
|
|