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Old 12-19-09, 07:57 AM   #1
Takeda Shingen
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Quote:
Originally Posted by karamazovnew View Post
Those have already been included in SH3 and especially SH4. But the devs forgot to make it variable and we got stuck with water so bad that the poor Sonar Guy can't hear a thing
No. SHIV had a standard thermocline signal decay. In truth, the strength of the thermocline varies from day to day and season to season based on a number of factors. In effect, going deep should, at times, render me invisible and, at other times, do absolutey nothing to mask my signature.
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Old 12-21-09, 08:20 AM   #2
sabretwo
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Thermal layers, detectable active sonar pings, and depth charge noise disruption are a definate must!
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Old 12-21-09, 02:23 PM   #3
karamazovnew
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Quote:
Originally Posted by Takeda Shingen View Post
No. SHIV had a standard thermocline signal decay. In truth, the strength of the thermocline varies from day to day and season to season based on a number of factors. In effect, going deep should, at times, render me invisible and, at other times, do absolutey nothing to mask my signature.
I knew that. I was talking about MY Sonar Guy who can't hear a thing.
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Old 01-01-10, 04:58 AM   #4
LukeFF
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Another point about sonar/sound conditions is that all the different hydrophone units in use had varying degrees of bearing accuracy. With the GHG units, for instance, bearing accuracy degraded greatly around the bow area. That was the big improvement of the Balkongerat over GHG: accurate bearings could be obtained in a wider arc. The current modeling of GHG in SH4, where there is just a 20-degree dead zone around the bow, just isn't all that accurate. Bearings with GHG in this area should be obtainable, just highly inaccurate.
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