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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: Dec 2007
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Attacking two targets in a TF simultaneously, one using the TDC and the other using the Dick O'Kane method. Landed nine of ten torpedoes, and sank a heavy cruiser and a battleship (Guadalcanal TF in RSRD), all in glorious HD!
(The boring setup) (The fireworks) |
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#2 |
Rear Admiral
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I just watched that. Good job, and some fancy shooting there mister!
![]() ![]() The night periscope, is there any reason you didn't use it? Is it not working properly? |
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#3 |
Soundman
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I'm under the (perhaps mistaken) impression that it doesn't ascend as high as the attack scope. I do like the night scope, but I wanted to stay as low as possible, so I used the attack scope. Am I incorrect?
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#4 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
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Nice shooting and very nice video.
![]() ![]() I use the night scope all the time and haven't had any problem but I seldom shoot from inside a TF. By the way did you get away? Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#5 |
Soundman
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Yeah, clean getaway, the DD's never even made contact. I always sneak out the direction the TF came from...I figure that if there's prop noise from all of the ships above me, I'm that much harder to hear. By the time the DD's can get in position to look for me, I'm already squared away deep. Later in the war, the better active sonar on escorts can make this sort of attack risky.
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#6 |
Rear Admiral
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The night scope not extending as high as the attack scope only appears on the early war conning towers of the Porpoise, salmon, and sargo. Once they get the fairwater cut down it's not an issue. I'd have changed this, but from what ive heard the periscope heights are historically correct. If i have that wrong, id happily change them.
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#7 |
Sparky
![]() Join Date: Apr 2009
Location: Scotland
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Mmm, very satisfying.
Just one wee thing: I've long understood that a sub cannot hover, except, rarely, float on top of a denser thermal layer. To control its depth a sub must have way on. Like the combination punch and the way you set up the knobs and dials beforehand. |
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#8 | |
Soundman
![]() Join Date: Dec 2007
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Didn't know that. Floating in one point in space may not be realistic, then, but it makes attacks like this so much more fun! |
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#9 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
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__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#10 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
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Zero knots submerged may or may not be possible in real life but the ability to go back 1 knot is not in the game, so 0 kn. is justified in my book. It's the only way you can keep station without going back 3 kn. which is not a option if your in close.
Magic
__________________
Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#11 |
Sailor man
![]() Join Date: Oct 2007
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hello! tanks for answer abour XO in other thread!
about your video. How u estimated course, speed, gaps bewtween ships and etc of each ship in convoy group and even made drawings on Map for every each of it with course and position etc? was it radar? i still dont have radar on my SS and dont know how to use it ![]() Im nOOb, i play 1.4 with 92 realism, i sink alot of ships, but thats not much skill but i guess more stupid bravery and "dare" what i do ![]() All i understood from manauals was Sobers fantastic explained ones about TDC and one with using Sonar for speed and course estimations P.S> watched tutorial Robins about chart tools, still cant get idea of compass or what is it then u press "help tools" its 360 degrees upside-down compass sowing 0 at south, I mean, if my map top always showing North, like any other map, whay tools shows coursw 0 at South? If target course is SSE it will show 300smth istead of 140smth targets course!! dont get it |
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#12 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
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If you have a target north of you and it's heading south, if you plot it's course on the map starting with the target and drawing a line south the tool help compass rose will show you it's course where the line intersects the rose.
Ex. ship heading south will show a course of 180° when you plot the line. Knowing the targets true course is helpful in planing an intercept or in some shooting methods. Magic
__________________
Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#13 |
Sailor man
![]() Join Date: Oct 2007
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gonna try it! thx!
what else its usefull for?? |
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#14 | |
Soundman
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For their speed, follow this: Mark a ship's location Wait 3 minutes (for Imperial, in yards) OR 3 minutes and 15 seconds (for Metric, in meters) Mark the ship's location again Measure the distance with the ruler Divide the distance they traveled by 100 As long as the ship hasn't changed speed or course, that will give you their speed estimation. Before the video started, I did that...I marked their location, waited three minutes, marked their location again, and measured. They traveled 1500 yards. 1500 divided by 100 is 15, so I knew they were traveling about 15 knots. I spotted that Task Force long before I started the video. I watched it and shadowed it for a long time trying to judge its course and speed. I didn't start the video until I was satisfied with the course and speed and until I was in attack position. |
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#15 |
Sailor man
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thx,
Dont know about you, but i play high realism, i have no moving dots on map, or nothing like i saw on your tutorial how bearing course dots can help me without estimated range? and i cant ping warship every few minutes, i guess i can get detected. if its marchant then yes. |
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