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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Oct 2007
Posts: 45
Downloads: 21
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hello! tanks for answer abour XO in other thread!
about your video. How u estimated course, speed, gaps bewtween ships and etc of each ship in convoy group and even made drawings on Map for every each of it with course and position etc? was it radar? i still dont have radar on my SS and dont know how to use it ![]() Im nOOb, i play 1.4 with 92 realism, i sink alot of ships, but thats not much skill but i guess more stupid bravery and "dare" what i do ![]() All i understood from manauals was Sobers fantastic explained ones about TDC and one with using Sonar for speed and course estimations P.S> watched tutorial Robins about chart tools, still cant get idea of compass or what is it then u press "help tools" its 360 degrees upside-down compass sowing 0 at south, I mean, if my map top always showing North, like any other map, whay tools shows coursw 0 at South? If target course is SSE it will show 300smth istead of 140smth targets course!! dont get it |
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#2 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
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If you have a target north of you and it's heading south, if you plot it's course on the map starting with the target and drawing a line south the tool help compass rose will show you it's course where the line intersects the rose.
Ex. ship heading south will show a course of 180° when you plot the line. Knowing the targets true course is helpful in planing an intercept or in some shooting methods. Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#3 |
Sailor man
![]() Join Date: Oct 2007
Posts: 45
Downloads: 21
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gonna try it! thx!
what else its usefull for?? |
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#4 | |
Soundman
![]() Join Date: Dec 2007
Posts: 142
Downloads: 109
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![]() Quote:
For their speed, follow this: Mark a ship's location Wait 3 minutes (for Imperial, in yards) OR 3 minutes and 15 seconds (for Metric, in meters) Mark the ship's location again Measure the distance with the ruler Divide the distance they traveled by 100 As long as the ship hasn't changed speed or course, that will give you their speed estimation. Before the video started, I did that...I marked their location, waited three minutes, marked their location again, and measured. They traveled 1500 yards. 1500 divided by 100 is 15, so I knew they were traveling about 15 knots. I spotted that Task Force long before I started the video. I watched it and shadowed it for a long time trying to judge its course and speed. I didn't start the video until I was satisfied with the course and speed and until I was in attack position. |
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#5 |
Sailor man
![]() Join Date: Oct 2007
Posts: 45
Downloads: 21
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thx,
Dont know about you, but i play high realism, i have no moving dots on map, or nothing like i saw on your tutorial how bearing course dots can help me without estimated range? and i cant ping warship every few minutes, i guess i can get detected. if its marchant then yes. |
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#6 | |
Soundman
![]() Join Date: Dec 2007
Posts: 142
Downloads: 109
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![]() Quote:
If you use this method, you're going to have to make a lot of marks before you can get an accurate course estimation. If you're chasing a task force like I was in the video, you'd probably end up sitting well off of its course while making your readings, letting it pass you by, then doing an end-around to get in front of it again and make your attack. |
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#7 |
Sailor man
![]() Join Date: Oct 2007
Posts: 45
Downloads: 21
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Yes i know its complicated and i like it.
well thx to you very much you very helpfull!! its not even 2nd week of my carear its end of 1941 and i have no radar btw what ods fixes those problemes with radar, reports etc? and i have some issues, chech Borneo thread in here. what mod makes "ship identification" task of XO and its fast and realiable? I have team, of officers, helmsman and etc, its strange if i do all job "alone" |
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#8 | |
Soundman
![]() Join Date: Dec 2007
Posts: 142
Downloads: 109
Uploads: 0
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![]() Quote:
The ship identification is part of Trigger Maru Overhauled. TMO makes sweeping changes to the entire gameplay experience. You can find it here: http://www.subsim.com/radioroom/showthread.php?t=132330 |
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