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Old 11-24-09, 02:04 AM   #1
Reece
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Torpedoes detonate at closer ranges

This is an old bug that the torpedoes won't detonate at ranges closer than 500mts, they just bounce off!! in RL they have fired them as close as 250mts, is there a way to change this, I must admit that I haven't tried in a long time, just assume it is still the same.
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Old 11-24-09, 02:25 AM   #2
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Hmmm, last I tried at 400mts certainly bounced off, that was a 90 degree shot, straight on!! maybe my nav map ruler is out!
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Old 11-24-09, 02:29 AM   #3
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There are duds in the game unless you have disabled the realism option.

Also, would it not be a timer that armed the torpedo rather than distance? Since the torpedo runs at a variable speed in the case of a T1, the distance would not be the same unless the torpedo was programmed to know the difference and arm at 300m regardless of speed.

Thus, different speed torpedoes would arm at different distances, no?
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Old 11-24-09, 06:08 AM   #4
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Dud torps..

Even if you can disabled the option in the game so still they are there anyway,but have a shorter time, sounds like a good thing
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Old 11-24-09, 06:45 AM   #5
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Hmmm, last I tried at 400mts certainly bounced off, that was a 90 degree shot, straight on!! maybe my nav map ruler is out!
This is strange. I never noticed this before. For me torpedo always detonate after minimum 300m range if it hit the enemy's unit and, if the magnetic detonator don't fail.
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Old 11-24-09, 06:54 AM   #6
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These are the standard type with pistol detonators, I do have dud torpedoes but this is like 100% of the time, using manual TDC.
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Also, would it not be a timer that armed the torpedo rather than distance?
Is there a setting? don't think I've noticed a timer setting, if there is it's always been default, this might be the answer, the only thing I've ever adjusted is the speed, distance and angle.
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Old 11-24-09, 10:19 AM   #7
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Quote:
Originally Posted by Reece View Post
These are the standard type with pistol detonators, I do have dud torpedoes but this is like 100% of the time, using manual TDC.
Is there a setting? don't think I've noticed a timer setting, if there is it's always been default, this might be the answer, the only thing I've ever adjusted is the speed, distance and angle.
Yesterday, I had three torpedoes hit and bounce off at 450 meters on manual TDC settings. Settings were "fast" and "magnetic." The forth torpedo was set to go off 1.5 meters under the boat, and passed under without exploding.
How do the torpedoes arm? Is it time or distance?
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Old 11-24-09, 10:47 AM   #8
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The arming distance should be 300 meters, based on range, not time.

One possible explanation for torpedoes bouncing off even in 90 AOB attacks is shooting them too low, so that they hit the curved part of the hull. I don't think I've ever had a magnetic trigger go off in these situations - magnetic triggers only seem to detonate when actually under (but close to) the hull, never when bouncing off the hull.
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Old 12-01-09, 03:38 AM   #9
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Quote:
Originally Posted by irish1958 View Post
Yesterday, I had three torpedoes hit and bounce off at 450 meters on manual TDC settings. Settings were "fast" and "magnetic." The forth torpedo was set to go off 1.5 meters under the boat, and passed under without exploding.
How do the torpedoes arm? Is it time or distance?
I know the game doesn't reference this accurately, but torpedoes in WWII armed after a certain amount of revolutions from the arming screw in the nose.

The game reflects this by arming them at a distance of 300m. But in RL if you had a fish/eel stuck in the tube it could arm, and detonate in the tube after the required revolutions were achieved. Thus the arming SHOULD be based on time and not on distance.
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Old 11-24-09, 06:31 AM   #10
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About Lut II.

Quote:
Originally Posted by Reece View Post
This is an old bug that the torpedoes won't detonate at ranges closer than 500mts, they just bounce off!! in RL they have fired them as close as 250mts, is there a way to change this, I must admit that I haven't tried in a long time, just assume it is still the same.
Have you info about straight run for the torpedo?
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Old 11-30-09, 10:54 AM   #11
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Default torpedo predenonation at approx 200m. from boat

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Originally Posted by Padvotke View Post
Correction: the torpedoes won't detonate at ranges closer than 300 m
I've encountered premature torpedo denonation situation during my ninth mission while attacking a DD:

Type 1 at 44knt setting at 4m depth. Sea conditions: force 15

Could rough seas be affecting the situation?

oblt Rolfe Hass (Tim Watson)
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