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#1 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
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Hmmm, last I tried at 400mts certainly bounced off, that was a 90 degree shot, straight on!! maybe my nav map ruler is out!
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#2 |
Watch Officer
![]() Join Date: Jan 2007
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There are duds in the game unless you have disabled the realism option.
Also, would it not be a timer that armed the torpedo rather than distance? Since the torpedo runs at a variable speed in the case of a T1, the distance would not be the same unless the torpedo was programmed to know the difference and arm at 300m regardless of speed. Thus, different speed torpedoes would arm at different distances, no? |
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#3 |
SUBSIM Newsman
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Dud torps..
Even if you can disabled the option in the game so still they are there anyway,but have a shorter time, sounds like a good thing
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#4 | |
Samurai Navy
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#5 | |
CINC Pacific Fleet
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These are the standard type with pistol detonators, I do have dud torpedoes but this is like 100% of the time, using manual TDC.
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#6 | |
Ocean Warrior
![]() Join Date: Apr 2005
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![]() Quote:
How do the torpedoes arm? Is it time or distance?
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Irish1958 ![]() |
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#7 |
Gunner
![]() Join Date: Oct 2006
Location: Finland
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The arming distance should be 300 meters, based on range, not time.
One possible explanation for torpedoes bouncing off even in 90 AOB attacks is shooting them too low, so that they hit the curved part of the hull. I don't think I've ever had a magnetic trigger go off in these situations - magnetic triggers only seem to detonate when actually under (but close to) the hull, never when bouncing off the hull. |
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#8 |
Chief of the Boat
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@Reece and Irish
The rule of thumb is that the eels arm over distance.....300 metres and 400 metres in the case of a Falke. |
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#9 |
Eternal Patrol
![]() Join Date: Mar 2006
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This is strange.
![]() A desparation shot at a destroyer. And a stern shot at that. I would imagine it (distance) can be edited tho. Iirc reading somewhere, setting torp so it would arm at a distance was a safety reason. And that safety could, be removed/changed. |
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#10 | ||
Captain
![]() Join Date: Feb 2009
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The game reflects this by arming them at a distance of 300m. But in RL if you had a fish/eel stuck in the tube it could arm, and detonate in the tube after the required revolutions were achieved. Thus the arming SHOULD be based on time and not on distance.
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