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Old 11-14-09, 01:01 PM   #1
Gaz360GT
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Default How to apply mods?

Hi all

I have been playing vanilla SHIII for almost a month and finally decided to take the plunge and install the infamous GWX3.0. WOW man, what a difference it makes!! Graphics are much cooler and somehow the mod makes my game run smoother on my laptop!! Thanks GWX team!
Anyway my question, How do I install further mods? I got JSGME with the GWX mod, is it a case of downloading the mod, saving it in the MODS folder (folder name of its own) in the SHIII directory and enabling it withing JSGME?
Also will I have to abandon my current GWX career for mods to take affect or will the career work with the mods?
I am looking to only download a few mods, such as Torpedo damage and life boats.

Thanks in advance,

Gaz
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Old 11-14-09, 01:22 PM   #2
Zilch
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Seems like you've got the right idea already. Just put the mods in the right folder and use the Mod Enabler.

Also, your career will remain intact. I was 9 or 10 patrols in before I went to GWX and some other things. It won't (shouldn't) mess up your career.

You should also consider SH3 Commander, if you haven't yet.
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Old 11-14-09, 02:59 PM   #3
Weiss Pinguin
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Actually, activating a supermod mid-career could potentially corrupt/disturb some things, as GWX changes a lot of things from stock. Just a heads up.

Also, most mods come 'JSGME-ready', which means all you have to do is extract the folders, then put them into your 'MODS' folder.
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Old 11-14-09, 03:16 PM   #4
Gaz360GT
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Cheers guys,

I have downloaded and activated torpedo damage final and lifeboats&debris v4, tested them using the naval academy missions and they work great. Thanks to the people that developed them!
Can anyone recomend other similar mods to enhance the experience further?

Also I have already installed commander but am struggling to find it of use to me, how do you guys use it?

Thanks,

Gaz
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Old 11-14-09, 07:14 PM   #5
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Sh3Commander gives you the ability to create your own u-boat Kaleun from scratch, update patrol logs after you complete one, and a wide variety of other things. Go to the Sh3Commander sticky in the SH3mods workshop forum, you'll find out everything you need to know.
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Old 11-16-09, 08:41 AM   #6
Zilch
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This isn't a mod, really, but I find loading my gramophone folder with period music really helps the mood of the whole game. It's also nice to stave off boredom when you're striking out on patrol and the TC just doesn't go high enough. There's a good selection of these tunes in the DL section.
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Old 11-16-09, 09:20 AM   #7
Gaz360GT
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Thats a good idea Zilch, Will help to burn up those long uneventful days at sea. Is it just a case of putting them into the gramaphone folder? Do I have to replace the other files and give them the same file name, eg 001, 017, or can I just give them the next number along and they will play?

I have a question about the Q Ship mod, I downloaded the GWX version, but when I enable the mod I cannot load my current career patrol. The game hangs up when the "not so long ago" text appears, disabling the mod allows me to load my save once again.
Should this mod be installed before starting a career?
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Old 11-16-09, 03:27 PM   #8
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Quote:
Originally Posted by Gaz360GT View Post
Thats a good idea Zilch, Will help to burn up those long uneventful days at sea. Is it just a case of putting them into the gramaphone folder? Do I have to replace the other files and give them the same file name, eg 001, 017, or can I just give them the next number along and they will play?

I have a question about the Q Ship mod, I downloaded the GWX version, but when I enable the mod I cannot load my current career patrol. The game hangs up when the "not so long ago" text appears, disabling the mod allows me to load my save once again.
Should this mod be installed before starting a career?
It's a very good idea not to enabe mods untill you have finished a patrol, or before you start one. It can corrupt your current patrol if you try to do so.
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Old 11-16-09, 03:51 PM   #9
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Quote:
Originally Posted by Gaz360GT View Post
Thats a good idea Zilch, Will help to burn up those long uneventful days at sea. Is it just a case of putting them into the gramaphone folder? Do I have to replace the other files and give them the same file name, eg 001, 017, or can I just give them the next number along and they will play?

I have a question about the Q Ship mod, I downloaded the GWX version, but when I enable the mod I cannot load my current career patrol. The game hangs up when the "not so long ago" text appears, disabling the mod allows me to load my save once again.
Should this mod be installed before starting a career?
To be doubly sure, enable the mod prior to commencing a new career.
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Old 11-16-09, 03:55 PM   #10
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Quote:
Originally Posted by Zilch View Post
This isn't a mod, really, but I find loading my gramophone folder with period music really helps the mood of the whole game. It's also nice to stave off boredom when you're striking out on patrol and the TC just doesn't go high enough. There's a good selection of these tunes in the DL section.
Plenty of music here:

http://www.subsim.com/radioroom/show...amaphone+tunes
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Old 11-16-09, 08:15 PM   #11
Gaz360GT
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Cheers for the help and the link, I will try to enable the Qship mod again when I get back to port.
I'm going to pick up the patrol again tomorrow. I have been upping the realism and have been struggling to find my hydrophone contacts (especially in bad weather/at night). In my excitement of actually seeing one of my hydrophone contacts and successfully manually targeting and sinking him, I forgot to check his flag! Turned out he was Greek. Only one torp hit him, which to my despair was enough to sink him!
Lesson learned.
Can anyone tell me how much renown i'm going to lose for this mistake when I get back to port?

Thanks again
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Old 11-16-09, 08:37 PM   #12
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Quote:
Originally Posted by Gaz360GT View Post
Cheers for the help and the link, I will try to enable the Qship mod again when I get back to port.
I'm going to pick up the patrol again tomorrow. I have been upping the realism and have been struggling to find my hydrophone contacts (especially in bad weather/at night). In my excitement of actually seeing one of my hydrophone contacts and successfully manually targeting and sinking him, I forgot to check his flag! Turned out he was Greek. Only one torp hit him, which to my despair was enough to sink him!
Lesson learned.
Can anyone tell me how much renown i'm going to lose for this mistake when I get back to port?

Thanks again
When you sink a neutral the amount of renown you lose is the same you would gain for sinking the same ship type that was an enemy. Of course you can alter this by opening your basic cfg. file.
If you wan't to know how much renown a certain ship is worth, you can find that out by opening your C:\programs\ubisoft\silenhunter3\data\sea folder and opening the appropriate ship file.
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Old 11-16-09, 08:39 PM   #13
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ALL OF IT!! Doenitz and Hitler will have you shot! (I assume that's what happened to me after I sunk two (2) hospital ships in stormy weather thinking they were troop transports ...... running with their lights on )

re: grammophone music. no need to re-name anything, just drag'n'drop it in there and it'll play. I've read that SH3 doesn't like mp3 files, but i've never had any problem with em

SINK EM ALL!!
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Old 11-17-09, 09:41 AM   #14
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The most stable format is ogg. vorbis........mp3 have a tendancy to skip and or end half way through the track.
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Old 11-17-09, 09:48 AM   #15
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Jim is right. Using MP3 files is a crap shoot. The ogg files are best and avoid a lot of trouble. Use FormatFactory to change the file from MP3 to ogg.
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