SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-16-09, 08:15 PM   #1
Gaz360GT
Seaman
 
Join Date: Oct 2009
Location: London, UK
Posts: 34
Downloads: 17
Uploads: 0
Default

Cheers for the help and the link, I will try to enable the Qship mod again when I get back to port.
I'm going to pick up the patrol again tomorrow. I have been upping the realism and have been struggling to find my hydrophone contacts (especially in bad weather/at night). In my excitement of actually seeing one of my hydrophone contacts and successfully manually targeting and sinking him, I forgot to check his flag! Turned out he was Greek. Only one torp hit him, which to my despair was enough to sink him!
Lesson learned.
Can anyone tell me how much renown i'm going to lose for this mistake when I get back to port?

Thanks again
Gaz360GT is offline   Reply With Quote
Old 11-16-09, 08:37 PM   #2
Oneshot/Onekill
Captain
 
Join Date: Feb 2009
Location: Drinking a cold one in Davey Jone's locker.
Posts: 487
Downloads: 26
Uploads: 0
Default

Quote:
Originally Posted by Gaz360GT View Post
Cheers for the help and the link, I will try to enable the Qship mod again when I get back to port.
I'm going to pick up the patrol again tomorrow. I have been upping the realism and have been struggling to find my hydrophone contacts (especially in bad weather/at night). In my excitement of actually seeing one of my hydrophone contacts and successfully manually targeting and sinking him, I forgot to check his flag! Turned out he was Greek. Only one torp hit him, which to my despair was enough to sink him!
Lesson learned.
Can anyone tell me how much renown i'm going to lose for this mistake when I get back to port?

Thanks again
When you sink a neutral the amount of renown you lose is the same you would gain for sinking the same ship type that was an enemy. Of course you can alter this by opening your basic cfg. file.
If you wan't to know how much renown a certain ship is worth, you can find that out by opening your C:\programs\ubisoft\silenhunter3\data\sea folder and opening the appropriate ship file.
__________________
Quote:
"This is my rifle,there are many like it,but this one is mine"
Oneshot/Onekill is offline   Reply With Quote
Old 11-16-09, 08:39 PM   #3
artao
Officer
 
Join Date: Nov 2002
Location: Wisconsin
Posts: 238
Downloads: 144
Uploads: 0
Default

ALL OF IT!! Doenitz and Hitler will have you shot! (I assume that's what happened to me after I sunk two (2) hospital ships in stormy weather thinking they were troop transports ...... running with their lights on )

re: grammophone music. no need to re-name anything, just drag'n'drop it in there and it'll play. I've read that SH3 doesn't like mp3 files, but i've never had any problem with em

SINK EM ALL!!
__________________
l8r,
artao

artao is offline   Reply With Quote
Old 11-17-09, 09:41 AM   #4
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 191,484
Downloads: 63
Uploads: 13


Default

The most stable format is ogg. vorbis........mp3 have a tendancy to skip and or end half way through the track.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 11-17-09, 09:48 AM   #5
irish1958
Ocean Warrior
 
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
Default

Jim is right. Using MP3 files is a crap shoot. The ogg files are best and avoid a lot of trouble. Use FormatFactory to change the file from MP3 to ogg.
__________________
Irish1958
irish1958 is offline   Reply With Quote
Old 11-17-09, 05:54 PM   #6
Zilch
Torpedoman
 
Join Date: Jul 2009
Location: Florida
Posts: 118
Downloads: 35
Uploads: 0
Default

Also, for the tunes, SH3 Commander has the option to randomize your gramophone playlist. I always check this to keep the list from getting stale.
__________________
Depth charges pounding your flanges loose? Hedgehogs dislodging your precious bulkheads? Use Beemans Gum! Freshens breath and doubles as an adhesive in a pinch. The gum of choice aboard U-54!

Zilch is offline   Reply With Quote
Old 11-17-09, 06:36 PM   #7
Gaz360GT
Seaman
 
Join Date: Oct 2009
Location: London, UK
Posts: 34
Downloads: 17
Uploads: 0
Default

Quote:
Originally Posted by Zilch View Post
Also, for the tunes, SH3 Commander has the option to randomize your gramophone playlist. I always check this to keep the list from getting stale.
I found that earlier, I finally have a use for commander.

I managed to get the Qship mod to work, enabled it whilst in port. Well my save loaded, I will have to wait and see if I come across any before I know for sure!
Gaz360GT is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:19 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.