SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-26-09, 03:30 PM   #1
Adriatico
Grey Wolf
 
Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
Default Example of modern sim graphics...

Would you like similar graphic and dynamic lightning in VIIc interior ?

It is first in-game screen of BoB: Storm of War... being developed at the same time with SHV... Dont you think that VIIc deserves the same visual level ?



Maybe Dx10 or Dx11 ?
__________________

Adriatico is offline   Reply With Quote
Old 10-26-09, 03:41 PM   #2
mookiemookie
Navy Seal
 
mookiemookie's Avatar
 
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
Default

Awful pretty. Maybe time for me to try my first flight sim when that one comes out!
__________________
They don’t think it be like it is, but it do.

Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here.
mookiemookie is offline   Reply With Quote
Old 10-26-09, 03:47 PM   #3
JU_88
Silent Hunter
 
Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
Default

IMHO it would be Asking WAY too much to apply that level of detail to a Uboat interior.
Its fine to model that L.O.D for a dozen small & confined Airplane cockpits, but to do it for 3+ HUGE fully explorable Submarines?
Its about 1000 times more work. theres just no way
Im very happy with what we have so far in SHV - besides, other areas of the sim demand more attention anyway.
(And you can only stare at a bunch of pretty valves & dials for so long....)
JU_88 is offline   Reply With Quote
Old 10-26-09, 04:05 PM   #4
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Also what is the cost of that level of graphics? Does Storm of War have the dynamic campaign that IL2 didn't?
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 10-26-09, 04:08 PM   #5
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,473
Downloads: 63
Uploads: 13


Default

If it were possible without hogging too many resources I'd say a big qualified 'YES PLEASE'
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 10-26-09, 04:29 PM   #6
Philipp_Thomsen
Old Gang
 
Philipp_Thomsen's Avatar
 
Join Date: Nov 2007
Location: Drunk at the whorehouse
Posts: 2,278
Downloads: 146
Uploads: 0


Default

I'd say leave it as an option for those who have decent machines.

Something in the options menu that can be enabled/disabled.
__________________
To each his own
Philipp_Thomsen is offline   Reply With Quote
Old 10-26-09, 04:30 PM   #7
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Looks alot like IL2 to me.
__________________
Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648
SteamWake is offline   Reply With Quote
Old 10-26-09, 05:36 PM   #8
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
Originally Posted by JU_88 View Post
(And you can only stare at a bunch of pretty valves & dials for so long....)
This.

I'm willing to be a fair number of people spend a large portion of their time staring at 2D interfaces like TDCs, Attack and/or Navigation maps.
Ducimus is offline   Reply With Quote
Old 10-26-09, 06:18 PM   #9
Adriatico
Grey Wolf
 
Join Date: May 2007
Location: Periscope depth
Posts: 860
Downloads: 119
Uploads: 0
Default

Quote:
Originally Posted by JU_88 View Post
IMHO it would be Asking WAY too much to apply that level of detail to a Uboat interior.
Its fine to model that L.O.D for a dozen small & confined Airplane cockpits, but to do it for 3+ HUGE fully explorable Submarines?
Its about 1000 times more work. theres just no way
Im very happy with what we have so far in SHV - besides, other areas of the sim demand more attention anyway.
(And you can only stare at a bunch of pretty valves & dials for so long....)
Rendering HD complete sub would be out of mind... but 3-4 main stations in 3D u-boat... would be nice to have sharply detailed.

Also, opening conning-tower cover should release dynamic sunlight and outside shades should be corresponding to sun position... or any other source of light.

Burning ship in night - should cast "dancing shades" at u-boat fences, wires and deck guns.

Just a few visual features - could make SH5 "forever young" in 2011,2012...

Anyhow, it should be at least Dx10 engine...
__________________

Adriatico is offline   Reply With Quote
Old 10-26-09, 06:42 PM   #10
Task Force
Rear Admiral
 
Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
Default

would be nice... but SOW BOB had been in development for YEARS!!!

Oleg has had plenty of time to make it pretty...
__________________
Task Force industries "Taking control of the world, one mind at a time"
Task Force is offline   Reply With Quote
Old 10-27-09, 12:24 AM   #11
Ilpalazzo
Frogman
 
Join Date: Feb 2006
Posts: 309
Downloads: 20
Uploads: 0
Default

Quote:
Originally Posted by Adriatico View Post
Also, opening conning-tower cover should release dynamic sunlight and outside shades should be corresponding to sun position... or any other source of light.

Burning ship in night - should cast "dancing shades" at u-boat fences, wires and deck guns.

Just a few visual features - could make SH5 "forever young" in 2011,2012...

Anyhow, it should be at least Dx10 engine...
Ooooh those would look very nice. You know what, it never occured to me that we might be able to go up the ladder and onto the deck in first person. The whole time I only thought about walking to and fro in the boat.

Nice lighting in that BoB screen. God I've been waiting so long for that game! I don't think we need super realistic detailed dials that we would never really look at in SH5. Not to mention that most probably wouldn't be functional in SH5 anyway.

The lighting though, in the sub, I don't think it matters much, but a realistically lit environment would be nice. I want silent hunter to have waves that really glisten.

Is it just me or is silent hunter 4 really dark? SH4 forces me to up my brightness/gamma/contrast. No it's not for cheating! It's just impossible for me to see much in that game with my normal display settings.
Ilpalazzo is offline   Reply With Quote
Old 10-26-09, 06:05 PM   #12
Platapus
Fleet Admiral
 
Join Date: Oct 2006
Posts: 19,361
Downloads: 63
Uploads: 0


Default



OMG!!!

My legs are gone!!! Them rat bastards shot my legs off!!

Seriously, that is some impressive graphics.
__________________
abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right.
Platapus is offline   Reply With Quote
Old 10-27-09, 01:11 AM   #13
Sgtmonkeynads
Ships Secretary
 
Sgtmonkeynads's Avatar
 
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
Default

You Ain't Got No Legs Lieutenant Dan!!!


But Yes i would like to see light comeing in from uptop when the hatch is open, when on surface of course.
__________________
Just help someone.....it makes a difference
Sgtmonkeynads is offline   Reply With Quote
Old 10-27-09, 02:54 AM   #14
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Who's flying the plane?

Quote:
Originally Posted by Adriatico View Post
Also, opening conning-tower cover should release dynamic sunlight and outside shades should be corresponding to sun position... or any other source of light.
I kinda agree with this, but the main difference between a plane and a u-boat is that in a plane the player spends all his time in the cockpit, thus this level of detail is justified. In a U-boat, the player arguably spends most of his time looking at maps or other 2D screens and only a limited amount of time on the surface. Being able to see reflections off rivets 500 yards away might be very nice, but hardly as essential in a subsim as in a flightsim...imho...
JScones is offline   Reply With Quote
Old 10-27-09, 07:50 AM   #15
JU_88
Silent Hunter
 
Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
Default

Quote:
Originally Posted by JScones View Post
Who's flying the plane?
Ahhh the pilot is taking a photagraph of his instruments, you dont see his hands because he is holding the camera -a very advanced camera it is too for that era.
JU_88 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:15 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.