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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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IMHO it would be Asking WAY too much to apply that level of detail to a Uboat interior.
Its fine to model that L.O.D for a dozen small & confined Airplane cockpits, but to do it for 3+ HUGE fully explorable Submarines? Its about 1000 times more work. theres just no way ![]() Im very happy with what we have so far in SHV - besides, other areas of the sim demand more attention anyway. (And you can only stare at a bunch of pretty valves & dials for so long....) |
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