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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Straight and True
![]() Join Date: Jul 2009
Location: CANADA
Posts: 276
Downloads: 8
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I see this in my config...
[Cmd312] Name=Toggle_open_close_torpedo_tube Ctxt=1 Key0=0x51,,"Q" [Cmd313] Name=Fire_torpedo Ctxt=1 Key0=0x0D,c,"Ctrl+Enter" [Cmd314] Name=Select_torpedo_tube Ctxt=1 [Cmd315] Name=Select_tube_1 Ctxt=1 [Cmd316] Name=Select_tube_2 Ctxt=1 [Cmd317] Name=Select_tube_3 Ctxt=1 [Cmd318] Name=Select_tube_4 Ctxt=1 [Cmd319] Name=Select_tube_5 Ctxt=1 [Cmd320] Name=Select_tube_6 Ctxt=1 So...does this mean I can fire torps using CTL + Enter but I have to manually choose tubes? Can I set a key bind to choose tubes? How would I do this? I'd like to choose a tube with a key stroke so I can open and close the tubes AND shoot using hotkey commands. ![]()
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#2 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
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Presumably you'd just have to bind some keys to select the individual tubes. I don't understand what you mean by "manually" select tubes. Pressing W to cycle or clicking on the GUI or anything else is a "manual" action. The game never reads your mind or changes tubes without some direct user input.
On my game (and stock) I have W set to cycle tubes which is plenty fast for me. [Cmd323] Name=Cycle_torp_tube Ctxt=1 Key0=0x57,,"W" If I want to open 3 tubes ready to fire then I'd press Q, W, Q, W, Q, W, W, W, W, W, W, W, W. Then to fire it would be "Fire", W, "Fire", W, "Fire." The game auto-closes the tubes after you've fired. |
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#3 |
Straight and True
![]() Join Date: Jul 2009
Location: CANADA
Posts: 276
Downloads: 8
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AHA.... I somehow missed that "W" was to cycle tubes. Now I understand.
Thanks Frederf. ![]()
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#4 |
Commodore
![]() Join Date: Jul 2002
Posts: 608
Downloads: 25
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![]() ![]() Or, maybe try Shift+number instead. |
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