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#1 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
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Is it possible to modify the ai destroyers to fire torpedoes?
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#2 |
Watch
![]() Join Date: May 2009
Location: Holland
Posts: 28
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I dont think so, I dont believe the dev's put in such a feature
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#3 |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
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nope, it's not possible. A lot of modders, including me, have tried to add such feature but so far all attempts failed. Standard problem is that the torpedoes fire north. With a lot of tweaking I found a way to work around that problem once. Torps fired, headed straight for the target but on impact.... nothing, the torp went straight through the target as if it weren't there
![]() all those poor non-Dutchmen that must be wondering what your sig says, Nicolai... And I ain`t gonna tell them ![]()
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#4 |
Stowaway
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When the torp is launched in the direction you want?
It's attached to the launching unit in a way that disables it's own sim and zone stuff. It keeps enuff to move and that's about it. ![]() |
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#5 |
Navy Seal
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And if privateer can't do it, it's likely going to remain just something wished for.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#6 |
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
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I'm terribly sorry to prove you wrong, RR, but it seems I've just solved this problem
![]() I've made a small vid showing an AI elco PT boat attacking a stationary Japanese merchant with 3 torpedoes: ![]() Known bugs/issues: - All torpedoes are launched straight to the target and thus are only effective against stationary/slow moving targets. - The torpedo 3d model sometimes rotates into another direction, as you can see in the vid from 0:09 to 0:17. This does not effect its heading. - the torpedoes occasionally dive too deep/too shallow. only problem is, the torpedo launcher has to be manually added to all torpedo-carrying ships, and I'm probably not going to do that. and before anyone's gonna ask, no, the merchant is not to the north of the elco.
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#7 |
Watch
![]() Join Date: May 2009
Location: Holland
Posts: 28
Downloads: 76
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wow
@DarkFish
that's really awesome, I never would have thought that something like that was posible. ![]() by the way, I dont think my sig will be as interesting when everyone knows what it says ![]() ![]() Nikolai |
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#8 | ||
Sea Lord
![]() Join Date: Aug 2008
Location: Stinking drunk in Eindhoven, the Netherlands
Posts: 1,844
Downloads: 28
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![]() Quote:
But this thread made me think a bit more about it and I found a solution. Quote:
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