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Old 06-28-09, 10:51 AM   #1
JT1981
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Default which is the easiest way to sinking ships in GWX3?

if i use torps to attack enemies,the magnetic or the contact fuse,which is the best that i should choose?

bty,i heard that torpedos exploded below the ship's keel will be more powerful and make more damage,is it true in GWX3.0?because i usually used contact fuse and found it is not powerful enough,even though a 4k tons ship needed 2 torps
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Old 06-28-09, 10:59 AM   #2
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Magnetics are much more deadlier , howeever their efectivness depends on how much time they will spend beneath the ship and ofcourse the reliablity of their trigers. However i use them only if i fire at big ships like BBs and large tankers and even in this cases i prefer the realiablity of the contact pistols even if i spend more torps. Using them is a gable that can really save you some ammo or completly wasting a torp or (god forbids) more.
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Old 06-28-09, 11:07 AM   #3
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If you have the Dud torpedo option enable then I recommend magnetic pistol in all of your shots, except when you are facing straight ahead the side of a ship (forgot proper name) and let the torpedo run at 0 meters so It can succesfully impact and don't bounce.

If using magnetic torpedos, always check the Keel depth (again need proper name) of the ship you are attacking and set the torpedo 1 or .5 meters below the dept of the ship...let's say HMS Aquitania her Keel depth is of 14.5 meters, so your magnetic torpedos should be set to 15 or 15.5 meters, also take in mind the weather, if you have rough seas the ship will most likely go up and down so if you the torpedo goes below while the ship is up the magnetic pistol won't activate .

Also I noticed that the closer you are to a ship you will be able to indentify some parts of it and decide which part to attack...altough I could only see this using the UZO not the periscope
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Old 06-28-09, 11:11 AM   #4
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I would disagree, the magnetics (atleast to my experience) are much more unreliable.Furthermore i think 3-5 meters running depth of the impact pistols is quite normal unless you have extreme weather.

I do have dud torps loaded but if you do your intrecept properly this is quite rare ocurance(spl?).However it is up to you to test and see the results yourself.
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Old 06-28-09, 11:33 AM   #5
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Use magnetic torpedoes when the AOG is 45 degrees or less. At 90 AOB, more than likely the magnetic will explode on the other swide of the ship doing little or no damage.
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Old 06-28-09, 11:53 AM   #6
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Don't forget that earlier on in the war you are most likely to get better results with an impact pistol. As it says in GWX, the TII had extreme depth keeping problems and wasn't very effective with a magnetic fuse.

Then again, earlier in the war, I only carried a loadout of 2 TII's, the rest were TI's. This was for suprise attacks, I just didn't trust the TII's.
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Old 06-30-09, 11:59 AM   #7
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Quote:
Originally Posted by Pohl View Post

If using magnetic torpedos, always check the Keel depth (again need proper name) of the ship you are attacking and set the torpedo 1 or .5 meters below the dept of the ship...let's say HMS Aquitania her Keel depth is of 14.5 meters, so your magnetic torpedos should be set to 15 or 15.5 meters, also take in mind the weather, if you have rough seas the ship will most likely go up and down so if you the torpedo goes below while the ship is up the magnetic pistol won't activate .

For that particular vessel that method will yield only wasted eels. The listed draft of the Aquitania in SH3 is wrong. Her draft was actually 36 feet/11meters and is modeled as that in game. There was a thread about this only the other week actually.
As for other ships I usually set the torp to magnetic fuse about half a meter below the vessel's indicated keel, that way if she's sitting higher due to waves she's not outside the fuse's range and if she's lower I get an impact detonation. While the latter doesn't cause as much damage it's still a wholly below waterline hit and is better than a wasted eel.
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Old 01-03-10, 03:37 PM   #8
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Default Magnetic eels

Just last night I fired 4 eels into a large tanker. This is what happened:

I do not have dud torpedoes checked off, so I made the assumption that all would be well. Not so. I have read this in many posts here and didn't take it to heart concerning the behavior of the TII's. First off I never select magnetic in rough seas, which in this case it was. In my hurry to get set (I use manual targeting) up for my firing solution I forgot to select Impact Only. I fired all 4 tubes (2 TI's and 2 TII's). I was 950m from the target at 90°AoB. Speed of the ship was only 2 knots (really rough sea's). I always have external view unchecked because I like to watch my handy work. At mid way between me and the target both TII's exploded, whereas both TI's hit their mark dead on.

I should not have set the depth at 3m. I have read here that too shallow of a run in rough seas can and will trigger the pistols on TII's (maybe TI's as well). I usually select impact for seas that are semi to extremely rough and magnetic for calm seas. Usually in daylight I select TII's only either magnetic or Impact. Sometimes while using TI's in daylight, a target can accelerate and turn to avoid the hit, this is why during the day I get as close to the target as I can and select 45k on TI's for impact.
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