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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jun 2009
Location: Desert, USA
Posts: 38
Downloads: 59
Uploads: 0
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Playing SH3 1.4b + GWX3
Manually firing the deck gun is much faster than leaving the gun crew to do it - like twice as fast, I'm suspecting the boys, being good tidy Germans, are giving each round a quick polish and buff before inserting the round in the chamber. BUT firing manually - through the gun scope - the targeting crosshairs only seem to work horizontally,not vertically - which results in me hitting the hull but nowhere more useful. The gun crew can hit the waterline pretty consistently, is there some way I can also? |
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#2 |
Navy Dude
![]() Join Date: Mar 2006
Location: North of England
Posts: 173
Downloads: 68
Uploads: 0
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waterline shots are possible. 'vertical' movement is set by altering the range.
If the range to the target is 2000 m, set it slightly shorter. Its difficult to say how much because even with an exact range, movement of your sub caused by the waves will alter your shooting angle. You can actually see your gun barrel lift and lower. Try to fire when the barrell is at the same angle each time. This way, hopefully you can adjust your range setting to get the shots hitting the water several metres short - ensuring your shots hit just below the waterline. Good luck, practice makes perfect (so they say!) |
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#3 |
Seaman
![]() Join Date: Jun 2009
Location: Desert, USA
Posts: 38
Downloads: 59
Uploads: 0
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Johnm, you seem to be clearing up my confusion today.
![]() What you wrote makes perfect RW sense. This is such a cool game. Well, after you figure out the new key controls GWX3 added, that don't (obviously) show up on my Quick Reference Card. I had my kitten walk across the keyboard last night and he sent my sub into a crash dive in shallow water slamming into the bottom and removed the controls from the bottom of the screen. He sat there fluffing his whiskers as I frantically dove into self-taught damage control. The boat survived and he went to sleep. ![]() |
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#4 |
Grey Wolf
![]() Join Date: Mar 2008
Posts: 913
Downloads: 16
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Keep in mind that there is a bug with the gun's azimuth which can sometimes cause your shots to go wildly off target even at very close range.
![]() Hope this helps & good shooting... ![]() |
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#5 | |
Medic
![]() Join Date: Jun 2009
Posts: 169
Downloads: 31
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#6 |
Fleet Admiral
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What you really want is for the shell to hit the water first and then explode against the side of the ship. You will know when you have the right range when you see the splash and then hear/see the explosion.
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#7 |
Lieutenant
![]() Join Date: Mar 2009
Location: Dry docks of Los Angeles, CA
Posts: 250
Downloads: 46
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Also, if you are close to the ship, within 500 meters, you can't move the vertical targeting of the deck gun below 500 meters so you'll need to back off from the ship. This might also make it see that you cannot control the vertical targeting of the ship.
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#8 | |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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