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#1 |
XO
![]() Join Date: Nov 2007
Location: Canada
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hi,
anyone has never put helmsman ability to petty officers in command room (I mean to plane and dive station)? ..any benefit observed? thanks! |
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#2 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
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I have never noticed any difference.
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#3 |
Subsim Aviator
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i just got finished with a series of tests here.
TEST #1 (control) VIIB helm rated officers regular sailors at helm stations crash dive ordered FROM A DEAD STOP 0 KTS the time elapsed between the time the crash dive was ordered and the time that the fully extended OBS scope submerged was 37 Seconds by in game stop watch ==================== TEST #2 VIIB Helm rated officers helm rated petty officers at helm stations crash dive ordered FROM A DEAD STOP 0 KTS the time elapsed between the time the crash dive was ordered and the time that the fully extended OBS scope submerged was 37 seconds by in game stop watch ==================== TEST #3 VIIB Helm rated officers helm rated petty officers at helm stations crash dive ordered WHILE THE BOAT WAS AT MAX SPEED the time elapsed between the time the crash dive was ordered and the time that the fully extended OBS scope submerged was 35 seconds by in game stop watch ==================== TEST #4 VIIB Helm Rated Officers regular sailors at helm stations crash dive ordered WHILE THE BOAT WAS AT MAX SPEED VIIB Helm rated officers helm rated petty officers at helm stations crash dive ordered the time elapsed between the time the crash dive was ordered and the time that the fully extended OBS scope submerged was 35 seconds by in game stop watch =================== furthermore, the time required to carry out orders, such as "ahead flank", "dive", "hard to port" etc was not affected at all by the qualifications of the command room crew.
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#4 |
Eternal Patrol
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I always keep a Helm-rated PO at the pumps, with two common seamen on the planes. It just feels right to me to do it that way.
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#5 |
Lieutenant
![]() Join Date: Mar 2009
Location: Dry docks of Los Angeles, CA
Posts: 250
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Nice testing Goldrivet.
Could you test with a minimum of non-helm qualified officers but enough helm qualified petty officers to fill the bar green. I'm wondering if I even need any helm qualified officers or should I just cross train them in other areas. I already know I don't need any Medical Officers but multiple Torp., Machinist & Watch Officers are always good to have around. |
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#6 | |
Subsim Aviator
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#7 |
Subsim Aviator
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The minimum crew i could put into the command room was:
1 officer with NO qualifications (weapons officer and navigator absent) 3 Regular Sailors. this dropped the green bar to about 50 or 60% of full from a dead stop in calm seas i ordered a crash dive and timed the duration of the dive to cover the fully raised OBS scope with water. the time with minimum crew in the command room 37 seconds from a dead stop 35 seconds while the boat was at maximum surfaced speed of 17-18 knots. i have also tested crew positions with respect to "loading up" the forward compartments so as to make the boat front heavy... this had no effect on dive time. it remained consistently 37 seconds at dead stop and 35 seconds at ahead flank. keep in mind... this is not the time it took to go decks awash... this is the time it took to completely submerge the boat all the way up to a raised periscope mast. furthermore, the test assumed that some time could be saved if the diesel crew didnt have to switch to the electric engine compartment (this takes a couple of seconds) in a few additional tests i placed a fully accredited crew into both the diesel and electric compartments. again this had no effect on crash dive time.
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#8 |
Subsim Aviator
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Addendum my above post:
i find the testing interesting. is the helmsman qualification more or less useless? i have always been of that opinion. it seems that of all the compartments within the SH3 boat, the command room is the LEAST affected by crewman qualification. the stock manual mentioned that the orders are carried out more effectively with a well qualified command room crew, however i have never noticed this. given orders yield the same reaction time regardless of crew qualifications in the command room. but take the radio/sonar room for example. place two regular sailors in there, and you are likley to miss distant sound contacts. however replace the two sailors with even one radioman qualified petty officer and you can hear very distant contacts. perhaps this is a glitch? it seems that something should be affected by command room personnel or lack thereof.
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#9 |
Subsim Aviator
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Ah!
found something of interest. while only the inexperienced, unqualified officer and 3 sailors occupied the command room... ... i had to give the order to fire tube one THREE TIMES by clicking the red fire button at the attack scope before the torpedo would actually fire! i hit the red fire button... normally you hear a tube door open, and the torpedo fire away. this time i hit the red fire button... waited about 20 seconds... nothing! i hit the button again... same result. i hit the button a third time, it finally fired the shot. i tested with all remaining tubes. i pressed "Q" with tube two to open the door for tube two... nothing, however on the second attempt it opened normally. tube 2 fired normally after the door issue tube 3 fired without incident tube 4 took two attempts tube 5 took two attempts
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#10 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
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Once I made a test with 100% filled control room efficiency bar compared to almost 0% (no helm qualifications, single officer, ordinary sailors, all completely tired). I don't remember the figures, but the results were the same. I tested max. speed, dive and turning times.
edit: That sounds interesting! I never testet that. It makes sense though.
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#11 | |
Subsim Aviator
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SH3 will not let you leave all of the helm stations empty, if you remove sailors from the helms stations it automatically replaces them with fresh sailors. furthermore, though you can remove the weapons officer and navigator, the chief engineer must occupy the helm station for ANY order to follow through. in short... the minimum crew you can place into the compartment is 4 individuals... this has always given me an efficiency of about 60% minimum
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#12 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
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![]() Quote:
![]() True, but you can still control the sub, even without the CE. You have to man his station yourself, and click on the dials.
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#13 |
XO
![]() Join Date: Nov 2007
Location: Canada
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Hi, very interesting results..
@ GoldenRivet, so the green bar may affect the launch procedure ? Did you test periscope depth keeping during heavy sea? |
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#14 | |
Subsim Aviator
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no i didnt test that
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#15 |
Lieutenant
![]() Join Date: Mar 2009
Location: Dry docks of Los Angeles, CA
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Great job GoldenRivet.
I owe you a beer, or more, next time we're both back from patrols. BP |
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