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-   -   putting helmsman ability to petty officers (https://www.subsim.com/radioroom/showthread.php?t=152637)

Sag75 06-11-09 11:26 AM

putting helmsman ability to petty officers
 
hi,

anyone has never put helmsman ability to petty officers in command room (I mean to plane and dive station)?

..any benefit observed?



thanks!

meduza 06-11-09 11:41 AM

I have never noticed any difference.

GoldenRivet 06-11-09 12:23 PM

i just got finished with a series of tests here.

TEST #1 (control)

VIIB
helm rated officers
regular sailors at helm stations
crash dive ordered FROM A DEAD STOP 0 KTS
the time elapsed between the time the crash dive was ordered and the time that the fully extended OBS scope submerged was

37 Seconds by in game stop watch

====================

TEST #2

VIIB
Helm rated officers
helm rated petty officers at helm stations
crash dive ordered FROM A DEAD STOP 0 KTS
the time elapsed between the time the crash dive was ordered and the time that the fully extended OBS scope submerged was

37 seconds by in game stop watch

====================

TEST #3

VIIB
Helm rated officers
helm rated petty officers at helm stations
crash dive ordered WHILE THE BOAT WAS AT MAX SPEED
the time elapsed between the time the crash dive was ordered and the time that the fully extended OBS scope submerged was

35 seconds by in game stop watch

====================

TEST #4

VIIB
Helm Rated Officers
regular sailors at helm stations
crash dive ordered WHILE THE BOAT WAS AT MAX SPEED
VIIB
Helm rated officers
helm rated petty officers at helm stations
crash dive ordered
the time elapsed between the time the crash dive was ordered and the time that the fully extended OBS scope submerged was

35 seconds by in game stop watch

===================

furthermore, the time required to carry out orders, such as "ahead flank", "dive", "hard to port" etc was not affected at all by the qualifications of the command room crew.

Sailor Steve 06-11-09 01:12 PM

I always keep a Helm-rated PO at the pumps, with two common seamen on the planes. It just feels right to me to do it that way.

Bent Periscope 06-11-09 01:48 PM

Nice testing Goldrivet.

Could you test with a minimum of non-helm qualified officers but enough helm qualified petty officers to fill the bar green.

I'm wondering if I even need any helm qualified officers or should I just cross train them in other areas. I already know I don't need any Medical Officers but multiple Torp., Machinist & Watch Officers are always good to have around.

GoldenRivet 06-11-09 01:50 PM

Quote:

Originally Posted by Bent Periscope (Post 1115958)
Nice testing Goldrivet.

Could you test with a minimum of non-helm qualified officers but enough helm qualified petty officers to fill the bar green.

I'm wondering if I even need any helm qualified officers or should I just cross train them in other areas. I already know I don't need any Medical Officers but multiple Torp., Machinist & Watch Officers are always good to have around.

standby

GoldenRivet 06-11-09 02:05 PM

The minimum crew i could put into the command room was:

1 officer with NO qualifications (weapons officer and navigator absent)
3 Regular Sailors.

this dropped the green bar to about 50 or 60% of full

from a dead stop in calm seas i ordered a crash dive and timed the duration of the dive to cover the fully raised OBS scope with water.

the time with minimum crew in the command room

37 seconds from a dead stop

35 seconds while the boat was at maximum surfaced speed of 17-18 knots.

i have also tested crew positions with respect to "loading up" the forward compartments so as to make the boat front heavy... this had no effect on dive time.

it remained consistently 37 seconds at dead stop and 35 seconds at ahead flank.

keep in mind... this is not the time it took to go decks awash... this is the time it took to completely submerge the boat all the way up to a raised periscope mast.

furthermore, the test assumed that some time could be saved if the diesel crew didnt have to switch to the electric engine compartment (this takes a couple of seconds)

in a few additional tests i placed a fully accredited crew into both the diesel and electric compartments.

again this had no effect on crash dive time.

GoldenRivet 06-11-09 02:21 PM

Addendum my above post:

i find the testing interesting.

is the helmsman qualification more or less useless? i have always been of that opinion.

it seems that of all the compartments within the SH3 boat, the command room is the LEAST affected by crewman qualification.

the stock manual mentioned that the orders are carried out more effectively with a well qualified command room crew, however i have never noticed this.

given orders yield the same reaction time regardless of crew qualifications in the command room.

but take the radio/sonar room for example.

place two regular sailors in there, and you are likley to miss distant sound contacts.

however replace the two sailors with even one radioman qualified petty officer and you can hear very distant contacts.

perhaps this is a glitch?

it seems that something should be affected by command room personnel or lack thereof.

GoldenRivet 06-11-09 02:28 PM

Ah!

found something of interest.

while only the inexperienced, unqualified officer and 3 sailors occupied the command room...

... i had to give the order to fire tube one THREE TIMES by clicking the red fire button at the attack scope before the torpedo would actually fire!

i hit the red fire button... normally you hear a tube door open, and the torpedo fire away.

this time i hit the red fire button... waited about 20 seconds... nothing!

i hit the button again... same result.

i hit the button a third time, it finally fired the shot.

i tested with all remaining tubes.

i pressed "Q" with tube two to open the door for tube two... nothing, however on the second attempt it opened normally.

tube 2 fired normally after the door issue

tube 3 fired without incident

tube 4 took two attempts

tube 5 took two attempts

meduza 06-11-09 02:32 PM

Once I made a test with 100% filled control room efficiency bar compared to almost 0% (no helm qualifications, single officer, ordinary sailors, all completely tired). I don't remember the figures, but the results were the same. I tested max. speed, dive and turning times.

edit:
Quote:

Originally Posted by GoldenRivet (Post 1116005)

... i had to give the order to fire tube one THREE TIMES by clicking the red fire button at the attack scope before the torpedo would actually fire!

That sounds interesting! I never testet that. It makes sense though.

GoldenRivet 06-11-09 03:03 PM

Quote:

Originally Posted by meduza (Post 1116008)
Once I made a test with 100% filled control room efficiency bar compared to almost 0% (no helm qualifications, single officer, ordinary sailors, all completely tired). I don't remember the figures, but the results were the same. I tested max. speed, dive and turning times.

how did you get the effeciency bar in the command room anywhere close to 0%?

SH3 will not let you leave all of the helm stations empty, if you remove sailors from the helms stations it automatically replaces them with fresh sailors.

furthermore, though you can remove the weapons officer and navigator, the chief engineer must occupy the helm station for ANY order to follow through.

in short... the minimum crew you can place into the compartment is 4 individuals... this has always given me an efficiency of about 60% minimum

meduza 06-11-09 03:36 PM

Quote:

Originally Posted by GoldenRivet (Post 1116038)
how did you get the effeciency bar in the command room anywhere close to 0%?

By making them all very tired. :DL


Quote:

Originally Posted by GoldenRivet (Post 1116038)
furthermore, though you can remove the weapons officer and navigator, the chief engineer must occupy the helm station for ANY order to follow through.

True, but you can still control the sub, even without the CE. You have to man his station yourself, and click on the dials.

Sag75 06-11-09 05:52 PM

Hi, very interesting results..

@ GoldenRivet, so the green bar may affect the launch procedure ? Did you test periscope depth keeping during heavy sea?

GoldenRivet 06-11-09 07:07 PM

Quote:

Originally Posted by Sag75 (Post 1116120)
Hi, very interesting results..

@ GoldenRivet, so the green bar may affect the launch procedure ?

yes, it would appear so


Quote:

Originally Posted by Sag75 (Post 1116120)
Did you test periscope depth keeping during heavy sea?


no i didnt test that

Bent Periscope 06-11-09 07:13 PM

Great job GoldenRivet.

I owe you a beer, or more, next time we're both back from patrols.

BP


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