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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jun 2009
Posts: 6
Downloads: 0
Uploads: 0
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I would like to enjoy a modern sub game and DW has been on my hard drive for some time. So now I'm trying...I'm new so thank you in advance for your patience and kindness.
My goal is to just begin with the submarines. My understanding of submarine warfare is as follows: 1) sit quietly, or move slowly on a course...but listen (broadband) 2) designate tracks (broadband) 3) exit the game, grab a beer and play Demon's Souls on the Playstation 3 I need a little assistance... Conceptually I think I understand that it's about receiving energy signals and then categorizing those energy signals...or emitting energy (active sonar = risky)...basically, getting "contacts", somehow identifying them without being detected and then programming and launching whatever weapon is available...followed by some tense and exciting moments of uncertainty. My question is if someone could provide a link to (or better yet outline) in say 10 or 15 points what a good sequence is for a beginning submarine mission. For example 1) set course, speed and depth 2) check broadband 3) ??? Even if I could get to targeting that would help. Maybe this subject is too complex for a simple outline of procedures, but I would appreciate any and all attempts at helping me. For those of you who can play DW, you have my respect. Thank you! |
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