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Old 06-04-09, 12:44 AM   #1
Molon Labe
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Quote:
Originally Posted by Flatlander View Post
My question is if someone could provide a link to (or better yet outline) in say 10 or 15 points what a good sequence is for a beginning submarine mission.
I think I can help with that. You have two priorities at mission start; establishing situational awareness and understanding your mission. Situational awareness is #1 since you're being "dropped into" a situation at a given point and you really don't have any idea what's been going on over the last few hours as you would in RL. So anyways, here's one way to do it.

  • Deploy TA
  • Check SSP, note SSP type and layer depth
  • Full sonar search for all 3 arrays on current heading (narrowband, by the way). Mark and merge if necessary.
  • Change heading at least 60 degrees and repeat the sonar search. Drop ambiguous TA contacts.
  • If a layer is present, change sides of the layer and repeat the previous two steps.
  • Come to PD
    • 360 degree periscope scan
    • check ESM for contacts
    • check for new comms traffic
    • (optional) charge HP air/radar sweep if it won't hurt you, etc.
  • Review mission tasking orders (updated?) and any intelligence
  • Mark on the Nav map any patrol areas, coordinates, etc. from your tasking/intelligence messages.
  • Develop a plan to carry out the mission
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Old 06-04-09, 08:52 PM   #2
Flatlander
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Thank you. Those are both helpful replies.
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Old 06-05-09, 10:21 PM   #3
Sea Demon
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Quote:
Originally Posted by Molon Labe View Post
  • Deploy TA
  • Check SSP, note SSP type and layer depth
  • Full sonar search for all 3 arrays on current heading (narrowband, by the way). Mark and merge if necessary.
  • Change heading at least 60 degrees and repeat the sonar search. Drop ambiguous TA contacts.
  • If a layer is present, change sides of the layer and repeat the previous two steps.
  • Come to PD
    • 360 degree periscope scan
    • check ESM for contacts
    • check for new comms traffic
    • (optional) charge HP air/radar sweep if it won't hurt you, etc.
  • Review mission tasking orders (updated?) and any intelligence
  • Mark on the Nav map any patrol areas, coordinates, etc. from your tasking/intelligence messages.
  • Develop a plan to carry out the mission
This looks like a great checklist. I like it.
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Old 06-06-09, 08:52 PM   #4
Shearwater
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Thought I wouldn't consider myself an experienced player, my piece of advice is: Don't expect to learn much from the "Quick Mission" generator. In most cases, a snapshot torpedo aimed at the first possub will get you a kill (and a "Kill goal complete"), which is way too easy and probably not what you (or me) are looking for, i.e. the basics of submarine ops. Instead, I would suggest to play real missions, i.e. those provided with DW itself, or to download some. Subguru's page really is a good place to look for those. Actually, DW is much more than a modern "sub game", it's more like a modern "anti-sub" game (which, naturally, includes sub as sub hunters), and the problem I had (and still have) with the stock campaign is that many missions are simply much easier if you use some platform other than a sub.
So, bottom line: Keep looking for user generated scenarios if you're specifically looking for submarine missions in DW
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Old 06-06-09, 11:13 PM   #5
OneShot
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Check the link in my sig for more info on DW.
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Old 06-07-09, 06:22 PM   #6
Pisces
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I am surprised MolonLabe didn't plug his TMA tutorial. But I guess you are right in thinking situational awareness comes before actual TMA.

Anyway, his TMA tutorial is also on Subguru's site. (what isn't,really )
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Old 06-07-09, 09:00 PM   #7
Shearwater
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Perhaps something which you might find useful is the 688(i) manual. On the subsim page, there's text-only version of it (that is, lacking the pictures and the other stuff found in pdf manuals). You might give it a try.
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