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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Apr 2009
Location: Spain
Posts: 95
Downloads: 37
Uploads: 0
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Im new to GWX so...
Is it possible in any way to sneak into a port without being detected even by armed trawlers from one mile away?. I tried to get into Dunkirk on September 1939 on a Type IIA, i was moving at 1 knot in silent running, no periscope and with the turret well under the water, impossible to be spotted from surface (at least not from long distance). When i was at 1 mile or so from the port itself a British DD which was stationary began to move and my stealth meter went red. I still dont know how i managed to get clear but i did after two hours of getting beat by the damn destroyer (lucky i guess). Anyway...is there any tactic, move or even pray that i need to know to perform such a thing or should i forget about trying it and stick to high seas?. EDIT: Oh, well, forget it. I have reach that part on the manual...geez, its on the end of it. Last edited by Jaman; 05-07-09 at 06:54 PM. |
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#2 |
Eternal Patrol
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Why are you using 2.1 when 3.0 adds so much more?
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Gunner
![]() Join Date: Apr 2009
Location: Spain
Posts: 95
Downloads: 37
Uploads: 0
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#4 |
Eternal Patrol
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So is mine. There's really not much difference in size. 3.0 just incorporates many of the later add-on improvements to 2.1, and makes them work together.
It's definitely worth it.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Gunner
![]() Join Date: Apr 2009
Location: Spain
Posts: 95
Downloads: 37
Uploads: 0
|
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I heard 3.0 improves the graphics a lot, thats why i went to 2.1. Can anyone confirm/deny this in terms of FPS performance?.
True is im really happy with 2.1, it works well with 16km mod (around 20/30fps at Kiel in 1939). |
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