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-   -   GWX 2.1 and Ports (https://www.subsim.com/radioroom/showthread.php?t=151539)

Jaman 05-07-09 04:49 PM

GWX 2.1 and Ports
 
Im new to GWX so...

Is it possible in any way to sneak into a port without being detected even by armed trawlers from one mile away?.

I tried to get into Dunkirk on September 1939 on a Type IIA, i was moving at 1 knot in silent running, no periscope and with the turret well under the water, impossible to be spotted from surface (at least not from long distance). When i was at 1 mile or so from the port itself a British DD which was stationary began to move and my stealth meter went red.
I still dont know how i managed to get clear but i did after two hours of getting beat by the damn destroyer (lucky i guess).

Anyway...is there any tactic, move or even pray that i need to know to perform such a thing or should i forget about trying it and stick to high seas?.

EDIT: Oh, well, forget it. I have reach that part on the manual...geez, its on the end of it.

Sailor Steve 05-08-09 02:43 PM

Why are you using 2.1 when 3.0 adds so much more?

Jaman 05-08-09 02:51 PM

Quote:

Originally Posted by Sailor Steve (Post 1098010)
Why are you using 2.1 when 3.0 adds so much more?

Cos my rig is old.

Sailor Steve 05-08-09 03:11 PM

So is mine. There's really not much difference in size. 3.0 just incorporates many of the later add-on improvements to 2.1, and makes them work together.

It's definitely worth it.

Jaman 05-08-09 03:16 PM

I heard 3.0 improves the graphics a lot, thats why i went to 2.1. Can anyone confirm/deny this in terms of FPS performance?.

True is im really happy with 2.1, it works well with 16km mod (around 20/30fps at Kiel in 1939).


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