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Old 05-01-09, 05:22 AM   #1
Aleksandar the Great
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Default Fire in the sub mod

Posible?
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Old 05-01-09, 08:18 AM   #2
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it should be fantastic!!
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Old 05-01-09, 08:28 AM   #3
SpeedyPC
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Fantastic idea for a mod and I hate to get myself cooked in a uboat oven so I'm not 100% sure if somebody out there can create a fire mod inside a sub.
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Old 05-01-09, 08:46 AM   #4
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..but the game should be more realistic
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Old 05-02-09, 01:37 PM   #5
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Remember the Komsomolets disaster: http://www.citygroup.asia/focus/Sovi...0Komsomolets/#
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Old 05-02-09, 04:06 PM   #6
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Wasn't aware there were that many internal fires.....thought it was mainly flooding and chlorine gas
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Old 05-02-09, 04:32 PM   #7
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Small electrical fires perhaps? Fizzling wires. One fleet boat(do not remember the name) had a vicious fire in maneuvering. Took out the entire electrical board. But, this is neither here nor there in the uboat section. A small fire would be cool I guess. The only thing with fire in both games, it does not cause secondary damage. Life would be much different if fire would cause secondary damage on vessels.
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Old 05-02-09, 04:48 PM   #8
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Das Boot had an electrical fire during the time they were being DCed after attacking the convoy if I remember rightly.

Would be interesting to have a fire break out and have it knock out certain systems like the TDC or have it so you can't emergency surface, something like that maybe?

Not have an actual fire, but just simulate it's effects. It'd probably be best to have a message come up.

"Fire in the **boat compartment**!"
"**Ship system** Has been damaged!"

I suppose you can treat it like an isolated flooding...And the fire would eat up oxygen. That could make things hairier in an already hairy situation.
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Old 05-02-09, 05:46 PM   #9
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Sh1 had fire in compartments, not very frequent but it was nice, also visible in the damage screen.
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Old 05-02-09, 09:11 PM   #10
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Hi!

FWIW, Hans Goebeler recounts two electrical fires on U-505 in his memoir, Steel Boat, Iron Hearts. The fires were apparently due to faults in the main electrical switchboard, and were put out in a few minutes using CO2 fire extinguishers. The smoke was then evacuated by running the diesels with their air intakes set to draw air from inside the U-boat.

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Old 05-03-09, 03:34 AM   #11
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Fire in the sub of the submarine films:
-Das Boot
-Crimson Tide
-U-571...
VS
real life:
-Komsomolets
-K-19
http://en.wikipedia.org/wiki/Soviet_submarine_K-19#Fire
-Kursk (fire and explosions)
-HMS Sidon (P259) http://en.wikipedia.org/wiki/HMS_Sidon_(P259)

Last edited by Aleksandar the Great; 05-03-09 at 04:23 AM.
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Old 05-03-09, 06:28 AM   #12
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Quote:
Originally Posted by AVGWarhawk View Post
Small electrical fires perhaps? Fizzling wires. One fleet boat(do not remember the name) had a vicious fire in maneuvering. Took out the entire electrical board. But, this is neither here nor there in the uboat section. A small fire would be cool I guess. The only thing with fire in both games, it does not cause secondary damage. Life would be much different if fire would cause secondary damage on vessels.
More or less what I was thinking
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Old 05-03-09, 08:35 AM   #13
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Quote:
Originally Posted by Hartmann View Post
Sh1 had fire in compartments, not very frequent but it was nice, also visible in the damage screen.
So SH1 the player actually had secondary damage from fire? If SH3/4 had secondary damage as part of the make up, it would be a whole different ballgame.
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Old 05-03-09, 08:48 AM   #14
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We are currently working on a mod which has the result of a fire as one of the random scenarios of accidents, injuries and disabilities occurring on patrol. It does not, however, have the actual animation of the event.
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Old 05-03-09, 11:12 AM   #15
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It seems to me, using the proper scripting, that SH3 Commander would be a perfect tool for enabling such a feature. It already has the "simulate malfunctions and sabotage" function. I'm sure a bit of tweaking could add fire damage as well.

What do you think, Jaesen?
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