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-   -   Fire in the sub mod (https://www.subsim.com/radioroom/showthread.php?t=151297)

Aleksandar the Great 05-01-09 05:22 AM

Fire in the sub mod
 
Posible?

Desga 05-01-09 08:18 AM

it should be fantastic!!:yeah:

SpeedyPC 05-01-09 08:28 AM

Fantastic idea for a mod :yeah: and I hate to get myself cooked in a uboat oven :nope: so I'm not 100% sure if somebody out there can create a fire mod inside a sub.

Desga 05-01-09 08:46 AM

..but the game should be more realistic:)

Aleksandar the Great 05-02-09 01:37 PM

Remember the Komsomolets disaster: http://www.citygroup.asia/focus/Sovi...0Komsomolets/#

Jimbuna 05-02-09 04:06 PM

Wasn't aware there were that many internal fires.....thought it was mainly flooding and chlorine gas :hmmm:

AVGWarhawk 05-02-09 04:32 PM

Small electrical fires perhaps? Fizzling wires. One fleet boat(do not remember the name) had a vicious fire in maneuvering. Took out the entire electrical board. But, this is neither here nor there in the uboat section. A small fire would be cool I guess. The only thing with fire in both games, it does not cause secondary damage. Life would be much different if fire would cause secondary damage on vessels.

fair_weather 05-02-09 04:48 PM

Das Boot had an electrical fire during the time they were being DCed after attacking the convoy if I remember rightly.

Would be interesting to have a fire break out and have it knock out certain systems like the TDC or have it so you can't emergency surface, something like that maybe?

Not have an actual fire, but just simulate it's effects. It'd probably be best to have a message come up.

"Fire in the **boat compartment**!"
"**Ship system** Has been damaged!"

I suppose you can treat it like an isolated flooding...And the fire would eat up oxygen. :arrgh!: That could make things hairier in an already hairy situation. :arrgh!:

Hartmann 05-02-09 05:46 PM

Sh1 had fire in compartments, not very frequent but it was nice, also visible in the damage screen.

Pablo 05-02-09 09:11 PM

Hi!

FWIW, Hans Goebeler recounts two electrical fires on U-505 in his memoir, Steel Boat, Iron Hearts. The fires were apparently due to faults in the main electrical switchboard, and were put out in a few minutes using CO2 fire extinguishers. The smoke was then evacuated by running the diesels with their air intakes set to draw air from inside the U-boat.

Pablo

Aleksandar the Great 05-03-09 03:34 AM

Fire in the sub of the submarine films:
-Das Boot
-Crimson Tide
-U-571...
VS
real life:
-Komsomolets
-K-19
http://en.wikipedia.org/wiki/Soviet_submarine_K-19#Fire
-Kursk (fire and explosions)
-HMS Sidon (P259) http://en.wikipedia.org/wiki/HMS_Sidon_(P259)

Jimbuna 05-03-09 06:28 AM

Quote:

Originally Posted by AVGWarhawk (Post 1094792)
Small electrical fires perhaps? Fizzling wires. One fleet boat(do not remember the name) had a vicious fire in maneuvering. Took out the entire electrical board. But, this is neither here nor there in the uboat section. A small fire would be cool I guess. The only thing with fire in both games, it does not cause secondary damage. Life would be much different if fire would cause secondary damage on vessels.

More or less what I was thinking :yep:

AVGWarhawk 05-03-09 08:35 AM

Quote:

Originally Posted by Hartmann (Post 1094827)
Sh1 had fire in compartments, not very frequent but it was nice, also visible in the damage screen.

So SH1 the player actually had secondary damage from fire? If SH3/4 had secondary damage as part of the make up, it would be a whole different ballgame.

irish1958 05-03-09 08:48 AM

We are currently working on a mod which has the result of a fire as one of the random scenarios of accidents, injuries and disabilities occurring on patrol. It does not, however, have the actual animation of the event.

Graf Paper 05-03-09 11:12 AM

It seems to me, using the proper scripting, that SH3 Commander would be a perfect tool for enabling such a feature. It already has the "simulate malfunctions and sabotage" function. I'm sure a bit of tweaking could add fire damage as well.

What do you think, Jaesen? :hmmm:


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