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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Mar 2009
Location: Walla Walla, WA
Posts: 72
Downloads: 579
Uploads: 2
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I was wondering if it would be possible to copy RFB's torpedo files over to use on stock SH4. I want to take advantage of RFB's realistic torpedo performance while using stock and was kinda iffy in case this would cause bugs with the stock files. Any help is appreciated, thanks in advance.
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#2 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Well easiest way to find out is to make a map and place the files there and make it JSGME enabled.
![]() If you get into any trouble you can allways disable your tweak mod ![]()
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#3 |
A-ganger
![]() Join Date: Mar 2009
Location: Walla Walla, WA
Posts: 72
Downloads: 579
Uploads: 2
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Yeah, was just hoping someone else would have tried this before and would give me fair warning before i did it lol. I just love stock game but would love some realism tweaks like torpedo performance and sub performance without it being a "supermod" that changes everything lol.
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#4 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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![]() ROW Sound Effects Contributor RFB Team Leader |
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#5 | |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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![]() If i dont recall wrong there was a guy in sh3 that wanted pure hardcore realism and he didnt use the time compression. I think he gave up after some days ![]()
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#6 |
A-ganger
![]() Join Date: Mar 2009
Location: Walla Walla, WA
Posts: 72
Downloads: 579
Uploads: 2
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Thanks luke, i knew you would chime in sooner or later
![]() You mind sharing what other things you have taken from mods Vikinger, thought i was the only nut doing this ![]() |
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#7 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Well i use TMO + RSRD + OPmonsun+ latest Envoroment as major mods then a bunch of other smaller mods.
And i tweak some files for my self. Its the zone.cfg file so the ships and aircrafts have little less HP. Its more like back to stock on thos values. I hate to shoot 2000 rounds on an aircraft whit out it go down ![]() I also have tweaked the airstrike.cfg file a bit so i get lesser aircrafts. And the sensors.cfg so the enemy have a bit harder to spot me. And some grapichal tweaks for the subs so they sit lower in the water and roll a bit more. i want to be able to get seasick hehe. So il guess il do the opposit than you. I use the larger mods but restore/change some values to my liking ![]() Iam also working on a mod whit longer wake for the ships and subs. It was more that i didnt like the short wakes the ship had but it turned out to be a major rework cuz i have to go through every ship and make a test mission and test them one by one. But i start to se the light in the tunnel now for that mod and i think i will release it if anyone want it ![]() So far ive done 135 ships and i have the submarines left and about 40 ships. ![]() Iam trying to make it so it will be compatible whit most of the mods.
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#8 |
A-ganger
![]() Join Date: Mar 2009
Location: Walla Walla, WA
Posts: 72
Downloads: 579
Uploads: 2
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Really nice, i'm kinda *borrowing* some of RFB's tweaks and changes for more realism. I know it seems kinda wierd, i mean, why don't i just use RFB right? But i'm looking for a RFB "light" i guess you can say, realism operation or performance wise (sub performance, radar performance and operation, etc) without the graphical changes. I guess cause my comp runs stock best lol. I would like to see that mod of yours if you decide to release it, better be getting a pm if you do
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#9 |
Captain
![]() Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
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Yeah i will release it, and perhaps there is some that want it
![]() The more mod we have to choose from, the better it is so people can get thier tweaked game as they like it. Freedom and choice ![]() I will try to have it ready to the weekend as long i dont run into any problem.
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#10 |
A-ganger
![]() Join Date: Mar 2009
Location: Walla Walla, WA
Posts: 72
Downloads: 579
Uploads: 2
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Can't wait man, don't work too hard, go out and sink something every now and then
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#11 | ||
Eternal Patrol
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Quote:
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#12 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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__________________
![]() ROW Sound Effects Contributor RFB Team Leader |
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#13 |
A-ganger
![]() Join Date: Mar 2009
Location: Walla Walla, WA
Posts: 72
Downloads: 579
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Big thanks for the info Luke, ever thought of releasing these kinds of things as sort of a "RFB light" type of mod. Just sub, ordinance and sensors settings for stock?
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#14 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Not really. It would mean supporting one more mod that I wouldn't really have an interest in supporting.
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#15 |
A-ganger
![]() Join Date: Mar 2009
Location: Walla Walla, WA
Posts: 72
Downloads: 579
Uploads: 2
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Well, it was worth a try anyway, gonna go try putting in the torpedo sim changes and hope that no problems arise.
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