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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Mar 2008
Posts: 79
Downloads: 45
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Hello folks.
I got a shiny new rig a little while ago, and since it resembles the monolith from 2001 A Space Odyssey, I figured I'd give SH4 a go in all it's CPU-eating graphic glory. After cruising the Indian Ocean in a commerce raider for several months, I am all set to re-install SHIII and return home to the Atlantic. I was pleased to see that a new edition of GWX had been released, but I also noticed a NYGM 3.0 release as well. I was wondering if someone might be able to run down the differences between the two mods for me? I have always played GWX 2.1 religiously, but the thought occurred to me that I have no idea what I might, or might not be, missing... as I have never tried NYGM! A little insight would be greatly appreciated! |
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#2 |
The Old Man
![]() Join Date: Mar 2008
Location: Phx. Az
Posts: 1,458
Downloads: 24
Uploads: 0
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GWX 3 is out. Its the standard im guessing by how many people use it.
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#3 |
The Old Man
![]() Join Date: Dec 2008
Location: Deep in the Wild Canadian suburbs.
Posts: 1,468
Downloads: 0
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From what I've heard, NYGM is significantly harder than even GWX
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#4 |
Navy Seal
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In a nut shell, NYGM is not quite as graphics intensive as GWX. There are a few other differences but, that is the major one.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#5 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
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I only played an older version of NYGM, and only for a little bit. I've only really ever kept one install at a time, just because the loading times for GWX meant that I really never had time for more than one career at a time. (Anymore and I'd be pulling my hair out)
Does NYGM have the same load times, or are they shorter/longer etc?
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#6 |
Eternal Patrol
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They should be shorter, as NYGM doesn't have near as many different merchant models as GWX. I can't be absolutely certain, but I'm pretty sure it's all those different ships that slows the loading down.
Another difference is the sinking mechanics. NYGM uses a dedicated flooding model which practically eliminates any chance of a ship blowing up and sinking 30 seconds after a torpedo hit. This means you might hang around for hours waiting for a ship to sink (or not sink). Altogether a pretty cool thing.
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#7 | |
Chief of the Boat
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